Has anyone thought how to make the Kingsport board more interesting and worth visiting aside from keeping rifts under control? It's kinda disappointing to travel all the way there only to be delayed due to having tea and cookies with Gladys, or whoever.
How about forcing gates to open there?-if that's not a game breaker.
Say, like this: during setup, choose 5(the number may vary) rift markers in random out of the 12 available. The locations on these markers would represent the unstable locations on the Kingsport board for the current session. Mark them with whatever tokens you want that you're not currently using(say the brood tokens, since there are many of them)
Each time a rift marker depicting an unstable location is placed on the rift track, a gate would open at that location and a clue token would appear at a location depicted on the immediately adjacent rift marker(that either shares the same movement pattern or if not applicable simply part of the same rift track). If there are no adjacent rift markers, or if there's already a gate at the location depicted on the adjacent rift marker, no clue token would appear. Similar to the base game mechanics if a rift marker is placed that depicts a location that contains an open gate, a monster surge would occur.
The unstable locations on the Kingsport board cannot be sealed(only closed). Closing a gate in Kingsport would remove the associated rift marker from the rift track. Additionally, a gate opening in Kingsport does not advance the doom track, neither do these gates count against the gate limit(maximum number of gates open), but for each open gate there when the AO awakens, put an extra doom token on the doom track.
I haven't thought this through, so I'm just throwing it out there as a suggestion for a variant that can be improved.