I have lots of questions regarding the final chapter, the one with the chase.
1. How does the wizard assault the nexus? It seems in act 1 he can damage it by a 2d spellcraft check, but in act 2, he can damage it only if he rolls a critical when casting a particular spell (magic dart etc)?
2. The rowing boat can be repaired by a character that has tradecraft skill. Which starting career has this? Burgher? And I think Perfomer as well (although this is not a starting carrer). Why would a Performer be able to fix a bot, and a Soldier would not?
3. Also, after the 8th space on progress tracker, when the mage casts spells, he basically has an extra of 2 yellow and 1 purple? One yellow and one Purple because of the nexus proximity, and extra yellow because the nexus' ward is damaged?
4. When rowing, the PC can do a 2d athletics check instead of an action. Success means that they row the boat one range increment.
Does that mean Long, because medium? Or do they need to do the check 3 times?
How about swiming? There are no specifics in there.