hordes doging melee?

By pee, in Deathwatch Rules Questions

horde take 3 hits in melee from one standrad attack and atempts to doge. how does it work? succes and all 3 are negated or just one per degree of succes... or what?

thanx

Normally hordes may not dodge or parry.

Unless your GM rules otherwise.

pee said:

horde take 3 hits in melee from one standrad attack and atempts to doge. how does it work? succes and all 3 are negated or just one per degree of succes... or what?

thanx

pee said:

horde take 3 hits in melee from one standrad attack and atempts to doge. how does it work? succes and all 3 are negated or just one per degree of succes... or what?

thanx

I'm not sure how you manged to hit a horde for 3 magnitude damage (assumption?) with a single standard attack. It would be:

1 for the attack itself

1 for a power weapon (possibly)

1D10 for a charge with an assault marine specialized in killing hordes

That combined could equal 3.. but I'd need more details about the attack.

To answer your question more directly, Hordes cannot dodge or parry. Should you allow them to do so, a single dodge test would negate all magnitude damage from a single attack roll.

Please point me to the page that say hordes may never doge, cant find it.

thanx a million

pee said:

Please point me to the page that say hordes may never doge, cant find it.

thanx a million

There is no such, it has been clarified in the FAQ topic I think by Ross Watson instead.

Alex

PS I don't handle it that way. Instead I let successes reduce magnitude damage.

ak-73 said:

PS I don't handle it that way. Instead I let successes reduce magnitude damage.

yepp, me too. But I make one ruduction per 2 successes (same as extra damage for melee vs. horde)

pee said:

Please point me to the page that say hordes may never doge, cant find it.

thanx a million

As was said it's what Ross Watson says about it. And he has to know.

"Normally, Hordes may not dodge or parry. The GM (at his discretion)
may of course say that in his game, a horde can dodge or parry based
on the circumstances.


Ross Watson
Senior RPG Developer
Fantasy Flight Games
[email protected]"

Interesting that Ross says they cannot dodge yet some of the horde profiles call out dodge as a skill...

I think the intention is that a marine cannot dodge a horde's attacks and vice versa. Basically meaning both get their full damage each attack.

I cannot say for certain why this would be the case but to me it seems time beneficial, if a horde could dodge magnitude damage once a round and they choose to dodge the devastator combat could take forever, in reverse an assault marine could be in melee with the horde and dodge the hordes attack every round, combat might get to almost a standstill if enough dodge checks are passed.

Charmander said:

Interesting that Ross says they cannot dodge yet some of the horde profiles call out dodge as a skill...

You can somtimes meet individual horde creatures.

They are not very powerful, sometimes not even capable of hurting a SM but it dowe happen sometimes.

For example see Page 389 core rules: "[...]is indeed deserted except for a pair of hormagaunts [...]"

They can be used as a horde or as individual troops. In the latter case they can use their dodge skill.

SpawnoChaos said:

pee said:

horde take 3 hits in melee from one standrad attack and atempts to doge. how does it work? succes and all 3 are negated or just one per degree of succes... or what?

thanx

pee said:

horde take 3 hits in melee from one standrad attack and atempts to doge. how does it work? succes and all 3 are negated or just one per degree of succes... or what?

thanx

I'm not sure how you manged to hit a horde for 3 magnitude damage (assumption?) with a single standard attack. It would be:

1 for the attack itself

1 for a power weapon (possibly)

1D10 for a charge with an assault marine specialized in killing hordes

That combined could equal 3.. but I'd need more details about the attack.

To answer your question more directly, Hordes cannot dodge or parry. Should you allow them to do so, a single dodge test would negate all magnitude damage from a single attack roll.

As far as how many "hits" you can get from a single melee attack, up to 7 / attack (maybe 8 if you have insane bonuses to hit):

1 base attack itself

1 power weapon

+1 hit / 2 degrees of success of the WS (10 degrees of success would be +5 hits)

Thunder Charge would give more attacks on a charge

+1d10 for charging with "Wrathful Descent" is not hits, but damage, so doesn't apply

As far as how to handle the dodge/parry, work it out like individuals handle full-auto hits. If you hit with an attack in melee with 4 "hits", then when the horde dodge/parrys you remove 1 hit for sucess and an extra hit for each degree of success. Pretty simple and follows individual's rules for the same type of thing.