Rolling to hit questions and full auto

By czarofprussia, in Deathwatch Rules Questions

Hey everyone, love the game but I have a question. Maybe it's just me or maybe it is late but I have questions about rolling to hit and multiple shots.

For example the Heavy Bolter can only fire on full auto at a rate of 10 shots. Do you roll one attack for all ten shots or do you roll for each individual shot? How does that differ from the full auto burst (pg 239) and hits based on degrees of success? Thanks.

Hey, you roll the first hit and then there is a table where the following hits will be placed. I do not rembert the page, it is on the game master screen.

czarofprussia said:

Hey everyone, love the game but I have a question. Maybe it's just me or maybe it is late but I have questions about rolling to hit and multiple shots.

For example the Heavy Bolter can only fire on full auto at a rate of 10 shots. Do you roll one attack for all ten shots or do you roll for each individual shot? How does that differ from the full auto burst (pg 239) and hits based on degrees of success? Thanks.

The 10 shots is the full-auto fire rate. Check out the weapon descriptions.

Alex

If you are looking for the more remedial answer…

You make one attack roll. The Degrees of Success determine how many shots hit based on your rate of fire.
A Heavy Bolter has a RoF of -/-/10
Your to hit is 80 and your attack roll is a 37
You hit on 37, 47, 57, 67, 77
5 bolts out of 10 that are fired hit their target.
The damage from each bolt round is resolved separately against a single target. So you will roll and apply damage 5 separate times.

Okay thanks all. So by the way they have it now, a heavy bolter with a low BS say a 45 or so it's almost impossible for 8 or 9 hits to land early on, even with modifiers. Thanks again!

czarofprussia said:

Okay thanks all. So by the way they have it now, a heavy bolter with a low BS say a 45 or so it's almost impossible for 8 or 9 hits to land early on, even with modifiers. Thanks again!

That's the intention, yes, however you can easily accomplish this with those modifiers... even early on. For example:

BS 45

Shooting at a Horde

+20 for Horde Size

+10 for Short Range

+20 for Full Auto fire

+10 for Aim or Bolter Mastery or etc.

BS effectively a 105.

You roll 15, 25, or 35

10, 9 and 8 degrees of success respectively. It really isn't that hard to stack the modifiers. Of course, that's with a decent roll, but 8 degrees of success is 1 out of 3 chance. Not too shabby.

SpawnoChaos said:

BS 45

Shooting at a Horde

+20 for Horde Size

There is no +20 Horde size. You get +30 at Mag 30 and nothing under that. Change to a Hive Tyrant or some other suitably large creature and you'll be at +20.

Radomo said:

SpawnoChaos said:

BS 45

Shooting at a Horde

+20 for Horde Size

There is no +20 Horde size. You get +30 at Mag 30 and nothing under that. Change to a Hive Tyrant or some other suitably large creature and you'll be at +20.

I think that's wrong. Page 359 just gives some examples. A 'mob' (whatever that is) of smaller-than-human size vermin, for example, would logically have a size modifier < +30.

Alex

Well either way, makes much more sense now and still pwns. Thanks for the advice.

Radomo said:

SpawnoChaos said:

BS 45

Shooting at a Horde

+20 for Horde Size

There is no +20 Horde size. You get +30 at Mag 30 and nothing under that. Change to a Hive Tyrant or some other suitably large creature and you'll be at +20.

Check under the rules added rules under the FAQ for Final Sanction the hordes in that particular campaign are infact as stated by the FAQ +20 to hit and are listed at a smaller size than in the book.

Stands to reason there could be a +10 or +20 to hit modifier on a horde if the creatures were small enough or not quite as numerous as a larger horde.

Warhawk X said:

Check under the rules added rules under the FAQ for Final Sanction the hordes in that particular campaign are infact as stated by the FAQ +20 to hit and are listed at a smaller size than in the book.

Stands to reason there could be a +10 or +20 to hit modifier on a horde if the creatures were small enough or not quite as numerous as a larger horde.

I'd say the book supercedes the demo adventure.

But, regardless, I think it makes little sense to make hordes even easier to kill. Think of the lack of modifier as the targets being more spread out. As they get smaller they get a bit more survivable, while doing less damage themselves.

I'd argue that smaller hordes of mansize individuals would not get a size modifier because they are spread out, and otherwise not really easier to hit than a single target.

Radomo said:

Warhawk X said:

Check under the rules added rules under the FAQ for Final Sanction the hordes in that particular campaign are infact as stated by the FAQ +20 to hit and are listed at a smaller size than in the book.

Stands to reason there could be a +10 or +20 to hit modifier on a horde if the creatures were small enough or not quite as numerous as a larger horde.

I'd say the book supercedes the demo adventure.

But, regardless, I think it makes little sense to make hordes even easier to kill. Think of the lack of modifier as the targets being more spread out. As they get smaller they get a bit more survivable, while doing less damage themselves.

I'd argue that smaller hordes of mansize individuals would not get a size modifier because they are spread out, and otherwise not really easier to hit than a single target.

Table 13-1 is labelled Example Horde Modifiers though, meaning these are not all - there are many more possible.

Alex

ak-73 said:

Radomo said:

Warhawk X said:

Check under the rules added rules under the FAQ for Final Sanction the hordes in that particular campaign are infact as stated by the FAQ +20 to hit and are listed at a smaller size than in the book.

Stands to reason there could be a +10 or +20 to hit modifier on a horde if the creatures were small enough or not quite as numerous as a larger horde.

I'd say the book supercedes the demo adventure.

But, regardless, I think it makes little sense to make hordes even easier to kill. Think of the lack of modifier as the targets being more spread out. As they get smaller they get a bit more survivable, while doing less damage themselves.

I'd argue that smaller hordes of mansize individuals would not get a size modifier because they are spread out, and otherwise not really easier to hit than a single target.

Table 13-1 is labelled Example Horde Modifiers though, meaning these are not all - there are many more possible.

Alex

Gotta agree there, there is no reason that a smaller group based horde could exist, and heck the demo adventure was written by FFG and thus probably has some merit for a +20 sized horde, as listed in the FFG made Final Sanction.

From a gameplay perspective lets say your horde is in a hallway, and sure they may be numerous but they are fighting in narrow corridors where the kill team is able to get to an opening of some kind and pour shots into said hallway.

This particular horde's magnitude to me is a +20, even if they have the numbers to be at +40, the magnitude rating does not justify it being a +40 sized horde and here's why. A horde is not always number based for magnitude, and it this particular example the horde in question is going to be demoralized, cut down, and slaughtered for trying to get down that hall. Meaning their dicipline and ability to continue functioning under fire is far less than that of a larger horde that would merit +40.

Remember magnitude is not always a measure of the hordes number, but it also represents their ability to remain cohesive under attacks. Think of this as a cohesion rating for the horde. While your kill team may have an 8 cohesion, that doesn't always mean there are 8 marines in the squad right?

I hope this helps.

One thing people tend to forget is It is impossible for a book to cover the scope of all the possibilites out there that is why it is left to GM descretion you should use the book as a loose guidline and make that clear to your players on day one.