With regards to flamers vs. hordes my group play with the following house-rule:
As the attack roll is essentially transferred across to the intended victim/s (in the form of an agility test) it does not count as a reaction so regardless of whether a horde can dodge/parry/dance the fandango - they still get the agility roll. However, the special ruling is basically that because a horde is just that - a great mass of enemies, if they succeed on the agility roll they still take hits equivalent to 1/2 the original hit value - this cinematically replicates a mass of people diving to get out of the way of a huge gout of fire and obviously some just aren't going to be able to move far/quick enough.