Hi everyone, games are going well so far but have a question on how people handle distance maneuvers. If some thing is at extream range to the party it would take a total of 6 maneuvers to move over to extream range. What I'm having trouble getting is the two things moving towards each other. If someone uses 1 maneuver to move to medium range from the party is he now at long range from the thing he's moving too? If so his next turn it would take only 3 maneuvers to reach this target. Or is it that the place that distance is measured from stays the same. If the PC moves from the party is he at medium range from them but the target is still at extream range? In that case it would still take another 5 maneuvers to reach the target. If both things are moving to each other is where it is getting complicated. Say a group of Beastmen are moving towards them from extream range (this is from act 1 of and eye for an eye btw) the book says moving slowly. How many maneuvers would they need to get to the party? This is one of the main things that has confused me.
Distance and maneuvers
just count in increment = to the number of manoeuvre needed. A to B is extrem range ? you need 1+1+2+3 total for A to reach B or vice versa. If both A and B move toward each other, then it reduces to number of rounds accordingly. As a base, count movement as 1 increment per round (free manoeuvre), which is a base of 7 to reach Extrem range (4 long, 2 medium, 1 Close). If the characters elect to take Fatigue, they'll move faster. If you want to auto-wound your monsters (or have a nemesis type taking Fatigue), you can also make them go faster. I limit the extra mouvement so i don't have a guy crossing a football field in a round (i limit at +2 Mouvement manoeuvre with Fatigue, character can still cumulate more manoeuvre like taking an item, doing things not mouvement related. Special Action card effects granting free manoeuvre not included)
I was thinking along the lines of if you want to move one range increment per round it'll take 1 maneuver but moving more than 2 range increments in the same round will gain fatigue equal to the amount you moved showing the exertion needed to move that distance quickly. Either way I'm going to rethink this and thanks