Hello Fellow Battle Brothers,
since I have gamemastered a couple of sessions on conventions I try to imagine what encouters could be non-combativ. From Final Sanction and Extraction I have seen a lot of possibilities how to kill rebel troops and tyranids.
I must confess that I see the demeanour as a great chance for roleplaying. Right from the start every player chooses two demeanours (personal and chapter) and thus the GM knows what to expect from his players in several occasions. But how to trigger them in a mission?
Maybe we could gather some ideas? I am eager to see what WH40k veterans come up.
I try to start:
- Black Templars: Maybe a mission where a psyker is an ally and during the mission the space marines are not that sure anymore that the psyker is on their side. Can the Dark Angel withstand to not shot the psyker on the first given opportunity?
- Dark Angel: First, in the corerulebook is written that they hate non-humans. Maybe they found a cult, which prays to the emperor - but the priest is an eldar or ork. Second they seem to be very secretive and know a lot (see the chapter skills). Let's assume the DW defends a planet versus foul xenos creatures like the orcs. And the Dark Angel finds out that at the heart of the planet lies an artifact from a traitor legion - and thus the reason why this planet is attacked!
Best regards,
TechVoid.