Fate point underpowered for regaining Fatigue ?

By Ariolan, in Deathwatch Rules Questions

Sorry if this has been adressed before, the forum starts growing to considerable size:

Don't you think that using a Fate point, among its many uses, to Remover on lvel of Fatigue (p. 204) is sort of lame compared to the natural regaining of Fatigue levels and that you get D10 wounds back by the thing ?

I was wondering whether this was intentional or an oversight; I consider to just have all Fatigue removed by the Fate point - what do you think ?

Ariolan said:

Sorry if this has been adressed before, the forum starts growing to considerable size:

Don't you think that using a Fate point, among its many uses, to Remover on lvel of Fatigue (p. 204) is sort of lame compared to the natural regaining of Fatigue levels and that you get D10 wounds back by the thing ?

I was wondering whether this was intentional or an oversight; I consider to just have all Fatigue removed by the Fate point - what do you think ?

I figure that if you regain any wounds from any source, then the Fatigue would go away automatically. Wouldn't that be the first thing to disappear anyway when you heal someone?

I see it here similar as with Cohesion: you're in a boss fight but you have 1 Fatigue point. You spend a fate point to remove the fatigue penalties and engage.

If you have more fatigue, you need to spend more or accept the penalties.

Alex