Reading the rules for the horde, the sheer quantity make it so melee attacks cannot be parried or dodged unless otherwise noted. However, when a horde uses ranged attacks, there is no mention of how dodge should be applied.
It seems like characters can dodge an insane amount of fire with a single dodge. It makes taking fire warriors in smaller quantities less appealing. For example, a squad of 12 individual firewarriors have enough bang for their buck and can still hurt space marines. However, when in a horde of twelve, they only get 2 attacks with only an increase of 1d10 damage per hit. This is appealing for hordes which weapons have difficulty dealing damage to a space marine, but the pulse rifle with an average roll of 2d10= 10 would just be enough to be fully negated by the space marines toughness and armor. It seems that a much greater threat from fire warriors comes from not hording them.
Does dodge work the same way against hordes as it does against normal fire then? horde, only capable of single shot weapons have one of it's shots completely dodged by 1 dodge reaction, as well as any semi/full auto fire negating an extra hit with each degree of success?
Has anyone played or found that hording powerful enemies (ones that can wound space marines on average with their own stats/weapons) seem to downplay the threat or ability to deal damage?