First of all, most of my players are very new to the 40k rpg line (I have experience GMing DH/RT), with only one or two having played previous DH games.
Alright, so I have two, maybe three players who are very interested/are trying to play sniper type characters in my game. One actually isn't interested in playing a space marine, and has opted for a vindicare assassin (although he hasn't started playing yet). The other rolled a tac marine, with bolter mastery. To be open to this, I house ruled that the use of Signature wargear allows players to pick items from one step higher in renown, so that the player could pick up a stalker pattern. Overall, it seemed fitting to what he wanted, and I personally did feel that signature wargear was kind of wasted at rank 1 otherwise. What I failed to mention to the player is that sniping (or rather, a high power single shot weapon) is for the most part, mechanically useless against hordes. The player, being new, at this point mostly just knows the basics of the game, and maybe heard in passing that hordes exist, but not really ho
Anyway, onto mechanics. Obviously, DW is going to have alot of hordes in it. It makes the game interesting. Now, I know I should probably add more elite types into the combat. But is there any good way to make a modification to accurate, single shot weapons to allow them to be useful in their own way against a horde?
I was considering just treating accurate as devastating(1), but this still leaves something to be desired.
Perhaps allowing accurate to function as devastating(1), if the weapon achieves a RF (in other words, a particularly gruesome death, from out of nowhere, such that it demoralizes the group, or maybe hits some important member of the horde, but one who is not their own character, etc.?)
Or maybe in general, allow each confirmed RF to cause 1 point of mag damage (gets real nasty with high RoF weapons, but still rewards, etc.)
Suggestions? Thoughts? Was it my mistake for not telling the player how their combat style would be almost useless against possibly 50% of the opposition they face? Am I running something wrong here? Is this working as intended?
How about the vindicare eventually, will these changes be effective for that character?