So, a heavy flamer normally does 8+1d5 damage. In the hands of a Devastator, do we double that, giving 18-26 hits or add 1d5? Basically, do you treat a Flamer as a Blast weapon or not?
For the ongoing fire effect, can Hordes catch on fire (take some ongoing Mag damage)?
I would say 18-26 seems ok, since it's pretty devastating and has only a 30m range. But, then you add in Cleanse and Purge, and you're looking at 20-36. Possibly just double the static damage and take the rolls as-is, giving 17-21 w/o talent and 18-26 with talent.