Hard cap on modifiers?

By Ravillius, in Deathwatch Rules Questions

Hey,

Just doing some theorywatch --

Devestator firing heavy bolter using full-auto action at a horde of 30+

Has a natural BS of 53

+20% for full auto

+30% for shooting at a horde of mag 30+

He's now above 100. Does he auto-hit?

Does he still roll to see if his weapon jams? In which case, the hard limit will be 96?

The 96 or better still jams.
Numbers above 100 add to DoS.

Your example:
The Dev is at a BS of 103.
He rolls a 43 to hit.
He hits on 103, 93, 83, 73, 63, 53, and 43 for 7 hits out of 10.

If he rolls a 96 - 100 the Jam rules apply and he misses.

Just out of curiousness, are you supposed to roll each hit as you go, and if you get a jam you cannot roll the rest?

Ravillius said:

Just out of curiousness, are you supposed to roll each hit as you go, and if you get a jam you cannot roll the rest?

It's unclear what you are asking here, so I'll start from the top.

First of all, +60/-60 is the maximum bonus/negative that can be added to a stat to be rolled upon. In other words, just because you are standing at point blank range (+30), next to a titan (+30), firing on full auto (+20) with a heavy bolter, your total bonus is +60, not +80 (no clue why this would really matter, just an example).

Yes, you can go over 100. You still have to roll, in order to determine degrees of success (which is important with full auto weapons). 96-100 is a jam.

Degrees of success is calculated from the target number (in your example, 103).

As Uncertain said, that means that you get 1 hit at 103, 2 hits at 93, 3 hits at 83, 4 hits at 73, 5 hits at 63, 6 hits at 53, 7 hits at 43, 8 hits at 33, 9 hits at 23, and 10 hits at 13. Anything lower than 13 is just excessive, as the HB has a RoF of 10, and cannot deal more hits.

It sounds as if you were operating under the idea that each individual shot is actually rolled, which is not the case.

Short answer:

Effective BS is 103

Roll once on full auto, rolled 43

7 hits total against the enemy

HB RoF is 10, so 7 hits

Roll damage 7 different times (as damage is compared to AP + TB per individual hit)

KommissarK said:

Ravillius said:

Just out of curiousness, are you supposed to roll each hit as you go, and if you get a jam you cannot roll the rest?

It's unclear what you are asking here, so I'll start from the top.

First of all, +60/-60 is the maximum bonus/negative that can be added to a stat to be rolled upon. In other words, just because you are standing at point blank range (+30), next to a titan (+30), firing on full auto (+20) with a heavy bolter, your total bonus is +60, not +80 (no clue why this would really matter, just an example).

Yes, you can go over 100. You still have to roll, in order to determine degrees of success (which is important with full auto weapons). 96-100 is a jam.

Degrees of success is calculated from the target number (in your example, 103).

As Uncertain said, that means that you get 1 hit at 103, 2 hits at 93, 3 hits at 83, 4 hits at 73, 5 hits at 63, 6 hits at 53, 7 hits at 43, 8 hits at 33, 9 hits at 23, and 10 hits at 13. Anything lower than 13 is just excessive, as the HB has a RoF of 10, and cannot deal more hits.

It sounds as if you were operating under the idea that each individual shot is actually rolled, which is not the case.

Short answer:

Effective BS is 103

Roll once on full auto, rolled 43

7 hits total against the enemy

HB RoF is 10, so 7 hits

Roll damage 7 different times (as damage is compared to AP + TB per individual hit)

Aha! I see, yeah I was assuming each individual shot is rolled. This makes life so much easier lol. Thanks for that.

The Jam happens before any hits are resolved.

You make the attack, then do damage.

Or

You make the attack, then resolve the Jam.

KommissarK said:

Ravillius said:

Just out of curiousness, are you supposed to roll each hit as you go, and if you get a jam you cannot roll the rest?

It's unclear what you are asking here, so I'll start from the top.

First of all, +60/-60 is the maximum bonus/negative that can be added to a stat to be rolled upon. In other words, just because you are standing at point blank range (+30), next to a titan (+30), firing on full auto (+20) with a heavy bolter, your total bonus is +60, not +80 (no clue why this would really matter, just an example).

In DH I have a Scum Acolyte with a Hunting Rifle and it would matter there:

+20 (Full Action Aim) +10 (Accurate Weapon) +10 (Short Range) +30 (Surprised Target) +10 (Laser-Sight) = +80

I didn't know about the +/-60 rule, so thanks. It's important in determining bonus damage dice with Accurate Basic Weapons which is essential for a Hunting Rifle.

Alex

ak-73 said:

In DH I have a Scum Acolyte with a Hunting Rifle and it would matter there:

+20 (Full Action Aim) +10 (Accurate Weapon) +10 (Short Range) +30 (Surprised Target) +10 (Laser-Sight) = +80

I didn't know about the +/-60 rule, so thanks. It's important in determining bonus damage dice with Accurate Basic Weapons which is essential for a Hunting Rifle.

Alex

I don't personally like the +60% maximum rule, but if your GM observes it, just Call the shot to the head. That's a -20%, so you don't suffer any (you still have a net of +60%) and you get a good Critical chart.

At least, I think that's the way it works. It isn't that your absolute bonuses to hit (before subtracting penalties) is capped at +60% is it? preocupado.gif

You can't Call a shot with Full Auto, making it a bit harder to hit the +60 cap (you're effectively giving yourself -40)

Brother-Sergeant Cloten said:

I don't personally like the +60% maximum rule, but if your GM observes it, just Call the shot to the head. That's a -20%, so you don't suffer any (you still have a net of +60%) and you get a good Critical chart.

At least, I think that's the way it works. It isn't that your absolute bonuses to hit (before subtracting penalties) is capped at +60% is it? preocupado.gif

Yes. All modifiers to a roll are calculated and tallied to come up with the net modifier. The cap is +/-60 after all considerations are applied.

-=Brother Praetus=-