CrispyRat said:
Something you mentioned earlier got me to thinking about how there is doubt when using divination and the warp. What if the GM simply asks for the skill check number the Psyker has and then rolls behind the GM screen. With other skills, the result is obvious - fail/succeed, hit/miss, etc. But with divination, the results are supposed to leave room for doubt.
The hidden roll provides that doubt?
I think the old Underground RPG from Mayfair had a clever idea about these things. Both player and GM roll, and the player only rolls to see whether he knows whether he succeeded or not. He does not know how well he succeeded, which is determined by the GMs roll. I think the degree of success alone gives the player too much information. If the GM words his answer well enough, he can still be truthful (if he rolled a success for the divination for the PC) without letting the player in on how well exactly he rolled.
So, simultaneous roll (PC/GM)
fail/fail - gets some information that is wrong, or nothing, depending on how the GMs roll was
fail/pass - gets information, that is true, but won't know whether it is true or not
pass/fail - gets bogus or misleading information, or none, and knows something to be wrong with the information
pass/pass - gets information truthfully, but does not know how much information is revealed (whether he is at the max. degrees of success).
What do you think about this ?
Ariolan