First casualty....the remedy for a combat moster trollslayer

By limelight, in WFRP Gamemasters

Hello WFRPers!

From the amount of reads for my groups game summary's under the thread " Game summary...(spoilers) NEW EDITION! " i hope you are enjoying the adventures that we have had so far.

First let me say that my group, consisting of veteran RPG fans and myself an avid WFRP fan (have played all editions of the game since its first release, are just enjoying the hell out of this game. To tell you the truth, I had been getting pretty bored with gaming recently. Game systems played the same, characters have been stale and predictable, and adventures ho hum. WFRPv3 has turned this around for all of us at our table.

I frequent the forums and read the posts and I thought that I would comment on one topic that has come up a few times....the dreaded "I have a character in the group that is too powerful/ he hits all the time!/ is the game still grim and perilous?" This was of concern of mine too when I first started playing until I realized a few very important facts.

1) Yes the characters hit frequently but so do the NPC's

2) There are many ways to die

3) The Trollslayer combat monster is vulnerable to insanity

Number 3 brings me to my point...The Trollslayer, Crixus, is now a drooling mess in the corner, lost to insanity. Undead absolutely screwed him. Fatigue + Stress = Strained. He has already accumulated 2 permanent insanities. In the last adventure he received the strained condition and 3 more insanities. With a WP of 3 he only needed to fail 2 rolls out of 3 (which he did)...insane Trollslayer

Currently I have 4 characters in their second careers. A few have lingering criticals, insanities, and the Bright College Acolyte is literally afraid to trouch anything that might be infested with chaos because he has 6 corruption points. He can only take 8 before gaining a mutation.

In fact I have never played WFRP with players that were so concerned about the perils that lay before them.

My advice to GM's out there, especially, new GM's.... USE THE TOOLS GIVEN TO YOU!!. This game, as it was in the past, is not a D&D hack and slash game. It is far more than that. Now with disease coming out in the "Signs of Faith" there are now 4 different ways to lose a character: Critical hits, corruption, insanity, and disease

ENJOY!

I know, our groups slayer narrowly escaped from gaining an insanity just last night. So did our wizard. But that was just dumb luck in both cases. He criticals linger for longer and longer, they have negative brief effects affecting them almost constantly.

I haven't started to use the corruption rules in any large extent but it will come. And soon we will have Nurgle-goodies too. A wounderous, glorious, game it is for sure. I agree totaly, this game gave me a much needed injection of gaming engergy. And the possibilities presented with cards and components make the players much more aware of the perils they face.

That is really good to hear. In the past, when a character would die, the player would just create a "tougher" character. He would be even more min-maxed than the last. Now, with 4 ways to die, you've got to diversify a character.

As an aside, I think it's important to emphasize EACH of these places in our campaigns now:

1. The graveyard: here lies the body of character #4

2. The asylum: Welcome Home, Sanitarium

3. The leper colony/graveyard

4. The Beastman & mutant herd's in the woods (have fun barking at the moon!)

jh

I agree with the diversity. One of my players with insanities took part in EoN party, and when he tried to talk to people I told him to roll a FEL check with numbers of insanities as challenge dice, he had 2 failures, and I decided which insanities would shine through.

I simply love the new die system...

Spivo said:

I agree with the diversity. One of my players with insanities took part in EoN party, and when he tried to talk to people I told him to roll a FEL check with numbers of insanities as challenge dice, he had 2 failures, and I decided which insanities would shine through.

I simply love the new die system...

Thats a pretty good idea. Add an additional purple per insanity suffered from. I like.

-L

Emrikol....I love the idea of the graveyard, asylum, the leper colony, and the forest!

Ha thats great...I'm telling my players that this week....they love stuff like that. I even think the trollslayer's player will feel honored to be in the asylum!

The great part about this form of 'death' if you will, is that later in the campaign(s) other characters may need his knowledge, and have to go talk to the drooling mess, as he is the only one that can answer questions.

Serves as a great cautionary tale.