degree's of success from 100?

By jman5000, in Deathwatch Rules Questions

so, making a few in game assumptions here that might be wrong.

say a starting marine has a BS of 50

Maximum bonuses will "stack" to a maximum of +60. (saying using a full turn aim, full auto attack at higher elevation)

no, suppose you make an awesome roll and get a 01. do you count your degree's of success to 100, or to 110?

Cheers,

J.

The target is 110, so you count from there, giving 10 DoS.

That's confusing. I had always just assumed that if you max out your +Hit, that the hit range will always be 1-93, with 94-100 being a jam.

Also.... how do you roll over 100 on two d10's?

You don't, effectively, it is an auto success, but 95-100 really should always be treated as a failure, or 100 at least.

I would agree though, you calculate DoS from the target, not maxed at 100.

From what I understand, anything above 100 gets rid of negative modifiers, and not much else. I'm pretty sure you count from whatever your stat goes to, so if it goes to 110 you count from there. KommissarK is correct though, 95-100 is always considered a failure, regardless of how good your stat with bonuses is.

I can't find any mention of this in the DW book. Can anyone confirm this for me?

Can a full-auto roll be treated with a high end of 110, or does it max out at 93 (94-100 is jam)?

J-Tech said:

Can a full-auto roll be treated with a high end of 110, or does it max out at 93 (94-100 is jam)?

Why not?

I have no problems with numbers over 100. You only have the same percantage of jamming, namely 7% (from 94 - 100).

The only difference is that you will have more degrees of success.

A little off-topic:

I have more problems with +60 is the maximum! Why?

And second what counts against that maximum? If you have your personal wargear (master) which gives you +10 for BS, does that mean you can only receive +50 as circumstance modifiers.

TechVoid said:

J-Tech said:

Can a full-auto roll be treated with a high end of 110, or does it max out at 93 (94-100 is jam)?

Why not?

I have no problems with numbers over 100. You only have the same percantage of jamming, namely 7% (from 94 - 100).

The only difference is that you will have more degrees of success.

A little off-topic:

I have more problems with +60 is the maximum! Why?

And second what counts against that maximum? If you have your personal wargear (master) which gives you +10 for BS, does that mean you can only receive +50 as circumstance modifiers.

Its +60 basically just to be kinda arbitrary. Because if you have a stat of less than 40, it is in fact, possible to fail, even if the conditions are perfect. And thats everything summed up. Gear, skill bonuses, conditional bonuses. Basically, its your stat + modifiers (capped at +60/-60). This also means, that even in the absolutely worst conditions, someone with a stat over 60, could still in fact achieve success. Also, it prevents alot of the "forgotten bonus" deals in cases where players try to squeeze everything out that they can. If thye get to +60, they might as well stop.

KommissarK said:

TechVoid said:

J-Tech said:

Can a full-auto roll be treated with a high end of 110, or does it max out at 93 (94-100 is jam)?

Why not?

I have no problems with numbers over 100. You only have the same percantage of jamming, namely 7% (from 94 - 100).

The only difference is that you will have more degrees of success.

A little off-topic:

I have more problems with +60 is the maximum! Why?

And second what counts against that maximum? If you have your personal wargear (master) which gives you +10 for BS, does that mean you can only receive +50 as circumstance modifiers.

Its +60 basically just to be kinda arbitrary. Because if you have a stat of less than 40, it is in fact, possible to fail, even if the conditions are perfect. And thats everything summed up. Gear, skill bonuses, conditional bonuses. Basically, its your stat + modifiers (capped at +60/-60). This also means, that even in the absolutely worst conditions, someone with a stat over 60, could still in fact achieve success. Also, it prevents alot of the "forgotten bonus" deals in cases where players try to squeeze everything out that they can. If thye get to +60, they might as well stop.

However the GM can and should consider many tasks that easy an automatic success. Not talking about combat but regular skill use.

Alex

ak-73 said:

KommissarK said:

TechVoid said:

J-Tech said:

Can a full-auto roll be treated with a high end of 110, or does it max out at 93 (94-100 is jam)?

Why not?

I have no problems with numbers over 100. You only have the same percantage of jamming, namely 7% (from 94 - 100).

The only difference is that you will have more degrees of success.

A little off-topic:

I have more problems with +60 is the maximum! Why?

And second what counts against that maximum? If you have your personal wargear (master) which gives you +10 for BS, does that mean you can only receive +50 as circumstance modifiers.

Its +60 basically just to be kinda arbitrary. Because if you have a stat of less than 40, it is in fact, possible to fail, even if the conditions are perfect. And thats everything summed up. Gear, skill bonuses, conditional bonuses. Basically, its your stat + modifiers (capped at +60/-60). This also means, that even in the absolutely worst conditions, someone with a stat over 60, could still in fact achieve success. Also, it prevents alot of the "forgotten bonus" deals in cases where players try to squeeze everything out that they can. If thye get to +60, they might as well stop.

However the GM can and should consider many tasks that easy an automatic success. Not talking about combat but regular skill use.

Alex

Agreed, at that point, you're just beating a dead grox.

SpawnoChaos said:

ak-73 said:

KommissarK said:

TechVoid said:

J-Tech said:

Can a full-auto roll be treated with a high end of 110, or does it max out at 93 (94-100 is jam)?

Why not?

I have no problems with numbers over 100. You only have the same percantage of jamming, namely 7% (from 94 - 100).

The only difference is that you will have more degrees of success.

A little off-topic:

I have more problems with +60 is the maximum! Why?

And second what counts against that maximum? If you have your personal wargear (master) which gives you +10 for BS, does that mean you can only receive +50 as circumstance modifiers.

Its +60 basically just to be kinda arbitrary. Because if you have a stat of less than 40, it is in fact, possible to fail, even if the conditions are perfect. And thats everything summed up. Gear, skill bonuses, conditional bonuses. Basically, its your stat + modifiers (capped at +60/-60). This also means, that even in the absolutely worst conditions, someone with a stat over 60, could still in fact achieve success. Also, it prevents alot of the "forgotten bonus" deals in cases where players try to squeeze everything out that they can. If thye get to +60, they might as well stop.

However the GM can and should consider many tasks that easy an automatic success. Not talking about combat but regular skill use.

Alex

Agreed, at that point, you're just beating a dead grox.

Ha! Helpless Target! I get to roll twice for damage! gran_risa.gif

Alex

Sorry to beat a dead grox ;)

So, basically there is nowhere in the book where it states that a natural roll of 95-100 (or 96-100) even if you have enough Stats and Characteristic bonuses to bring you to 100+ constitutes a failure.

I too thought that was granted or at least logical without bothering to check it up. So here I am, the night after running part of the "Last Stand at Lordsholme" where my players were racking up bonuses that brought them to 100+, and trying to look up the official statement automatic failure roll of 95-100 (Full Auto jams non-withstanding). Not even in the Dark Heresy tome.

I don't mind using my awesome GM powers to institute that rule, especially with countless other percentile based games using a similar concept. Just hoping I can find some errata, official response or quote from the rulebook.

Anyone have the definitive answer?

Thanks and The Emperor Protects

=][=

Check on page 249. A Jam is 96-100 with a single shot, 94-100 for Full/Semi-Auto.

While there is no auto failure specified in the rules, most skill test should not be getting massive modifiers putting them over 100. If they are, it's probably something that doesn't require a test (climbing up a ladder shouldn't require a Climb +60 test). Remember, +60 constitutes a Trivial task. I'd say that, barring unusual circumstances providing negative modifiers (attempting in combat, middle of a blizzard, etc.) any Skill test with a modifier >+40 should be successful without a roll. And, if there were unusual circumstances, I would still apply the 96-100 as auto-failure to represent Critical failure.

It really doesn't matter how high you get that number above 100 to.

The degree of success maximum is capped at the number of rounds being fired from the gun. If I have a total of 112% chance to hit and roll a 02, then yes, I have 11 DoS but one of those degrees is useless since the most a gun will fire is 10 rounds (unless Im forgetting something since I don't have the book in front of me).