Last weekend I got into a discussion about RPGs with my girlfriend and a friend of hers, and was left with the impression that they wouldn't be all that averse to trying it out and would probably enjoy it as long as I keep it light-hearted and more focused on story and not stat-lines, rules and card management. And WFRP, with it's nice printed cards and visually snazzy dice, seems just the thing to use for an introduction session.
From that conversation, and from having watched my girlfriend play through Mass Effect and Dragon Age, I'm pretty certain about what they'll want to play. My girlfriend will want to play a magic-wielding woman, and her friend who's not quite as fantasy/scifi nerdy is going to want to play a Legolasesque character.
So an Apprentice Wizard and a Waywatcher seems like the most natural choices. I'll create the characters beforehand, except maybe give them a few choices that can affect what cards or skills they get, to make them feel like it's characters they created. I'll write a short backstory for both of them with an explenation for how they know eachother and why they're traveling together.
I thought about running the "A day late, a shilling short" adventure but that adventure doesn't really go anywhere, which might leave the players with a bit of an unfulfilled feeling after the session. In addition there's just a bit too much fighting. Knowing my gf, I'm pretty certain she (or her friend) won't be particularly interested in the combat mechanics. And a large combat easily eats away a lot of the playing time without having much RP to it. I might still use it, but tone down the beastman-bit and try to come up with an actual conclusion.
So, what I'm basically asking is if anyone can come up with an explenation for why an apprentice wizard and a waywatcher are friends traveling together and what kind of short adventure they could be mixed up in where they both get to shine a bit?