advanced careers and/or the lack thereof.

By Snarley89, in WFRP Gamemasters

having played the first session of my campaign last night the firsdt thing some of my players wanted to know was when can they take an advanced career and when will there be any decent ones available? there are i believe a total of 5 at this point and they are all extremely specific and not any use to most players. are there more coming? if so, when? and if not how would you approach the task of creating your own?

They've been coming out in small quantities. Winds of Magic has covered wizards, and presumably Signs of Faith will do the same for priests.

However, I think the real payoff for most players will be the martial careers in the fighter supplement and the social/interactive ones for thieves, though we have a while to wait.

excellent thanks, now i at least have something to tell my players.

Remember that the Advanced careers aren't "better" in the same way they were in v2 though. It's not like you make a poor character choice that will forever leave you weaker if you go from one basic career to another. After all, that's how the core game is set up to work.

It might be an idea to make the players think about the theme of their characters and if they want them to develop in some other directions, not just make a "rank 2 soldier" or "rank 2 pit fighter".

In that case: One of my players plays a wizard and has nearly completed his acolyte career. Is there any way to keep him in a caster career or does he have to choose a "normal" career? Since we haven't bought Winds of Magic yet and we try to avoid houserules like "you can take the same career twice".

Winds of magic would be the choice for him then. I t gives you the third 'level' of wizard. and extra spells and types of wizards etc.

and also other advanced careers.

MrToasT said:

In that case: One of my players plays a wizard and has nearly completed his acolyte career. Is there any way to keep him in a caster career or does he have to choose a "normal" career? Since we haven't bought Winds of Magic yet and we try to avoid houserules like "you can take the same career twice".

There are other "scolarly" careers that can be mixed in here. Allthough I think perhaps only "Student" is included in the core set. Allthough it's not allways a bad idea to branch out a bit into something completely different, like "mercenary" to make the character more than just "a wizard".

That makes the player lose the order card, which has dire consequences (IE mage school doesn't take kindly to deserters). It is of course ... house-rule-a-ble.

shinma said:

That makes the player lose the order card, which has dire consequences (IE mage school doesn't take kindly to deserters). It is of course ... house-rule-a-ble.

That's dealt with in Winds of Magic. It's not immediately a bad thing, but stray too far (start accumulating a number of non-magic careers) and you can get into trouble.

Ralzar said:

Remember that the Advanced careers aren't "better" in the same way they were in v2 though. It's not like you make a poor character choice that will forever leave you weaker if you go from one basic career to another. After all, that's how the core game is set up to work.

Thats not entirely true though. Most advanced careers have either an additional talent slot or one extra skill.

minor advantage, granted, but still...

-L

Lucas Adorn said:

Ralzar said:

Remember that the Advanced careers aren't "better" in the same way they were in v2 though. It's not like you make a poor character choice that will forever leave you weaker if you go from one basic career to another. After all, that's how the core game is set up to work.

Thats not entirely true though. Most advanced careers have either an additional talent slot or one extra skill.

minor advantage, granted, but still...

-L

An extra skill isn't a huge advantage - it basically gives you a slightly better range of choices when it comes to spending your xp, but you still get the same number of advantages as everyone else.

As for the extra talent thing, I'm not positive but I suspect that careers that get an extra talent may have slightly worse career abilities. I could be wrong - I haven't looked at them too carefully, but some of my players have looked at them and decided they'd be better off with a basic career instead.