Hello fellow Battle-Brothers,
I wonder a little bit about the use of Dodge.
In the combat section ( page 238 ) is written that you can with every degree of success in using dodge negate a degree of success from a full-auto or semi-auto burst. That makes sense so far.
But what about ordinary attacks? Why is there not used the game-mechanic of "degrees of success"?
It seems that a solid melee attack with, let's say, 4 degrees of success can be dodged with a degree of success of zero.
Another example is the accurate property of a weapon. For every two degrees of success you deal 1d10 extra damage (max. 2d10) but with a dodge of degree of success zero you can simply evade it?
Seems like house rule.
Best regards,
TechVoid.