Weapon Upgrades

By TechVoid, in Deathwatch Rules Questions

Hello fellow Battle-Brothers,

I wonder about two Weapon Upgrades (p. 157).

1st Motion Predictor:

The flavor text says [...] tracks the target, and when the trigger is pulled chases the target with all rounds in a clip in one long burst [...]

And later there is written [...] A Motion Predictor adds a +10 bonus to BS Tests [...]

Maybe it is clear from the flavor text but from the game-mechanical point of view it should be forbidden to switch targets with full-auto or semi-auto burst. You are only allowed to allocate your degrees of success on the initial target.

2nd Red-Dot Laser Sight:

I am just curious if there is any limit for the distance the Red-Dot Laser Sight can be used? I mean it his hart to spot the red dot far away. Or is this weapon upgrade not comparable with our "old-fashioned" laserpointer?

Best regards,

TechVoid.

The integrated displays within a SM helmet probably highlight the 'dot' and also give range data and target coordinates.

"red dot" is not a laser marker/pointer, there is no laser beam from your weapon to the target.

It is a special "scope" (usualy with 0 magnitude). If you see through you can see a red dot inside the scope, and this "dot" mark the point what you will hit..

It is usefull to do fast shoots.

Bcsordas said:

"red dot" is not a laser marker/pointer, there is no laser beam from your weapon to the target.

It is a special "scope" (usualy with 0 magnitude). If you see through you can see a red dot inside the scope, and this "dot" mark the point what you will hit..

It is usefull to do fast shoots.

While that is true in the real world, in the rpg system here, it actually does refer to a laser sight.

"This is a laser sight that grants..." (its better described in the DH/RT books, but I don't have those with me right now)

Stupid, I know

Space Marine helmets have advanced optics, and they have beyond normal vision anyways, so they should be able to see the laser dot out to whatever distance their target is unless the text says otherwise.

I think the Motion Predictor text is just confusing you. I think they are just trying to say that the predictor is useful in keeping your weapon trained on a moving target when blasting away at it.

J-Tech said:

I think the Motion Predictor text is just confusing you. I think they are just trying to say that the predictor is useful in keeping your weapon trained on a moving target when blasting away at it.

I do not think that the flavor text is confusing (me). I just want to clarify that a motion predictor does not grant a BS +10 bonus in general but only when firing at one target only.

"Uh I shoot at the horde and from the motion predictor I get..." - "No you don't."

"Uh, I shoot with the motion predictor in full-auto mode and get 4 extra hits. Now after two hits my target is down, so I switch to..." - "No, you don't."

Things like that.

Best regards,

TechVoid.

TechVoid said:

J-Tech said:

I think the Motion Predictor text is just confusing you. I think they are just trying to say that the predictor is useful in keeping your weapon trained on a moving target when blasting away at it.

I do not think that the flavor text is confusing (me). I just want to clarify that a motion predictor does not grant a BS +10 bonus in general but only when firing at one target only.

"Uh I shoot at the horde and from the motion predictor I get..." - "No you don't."

"Uh, I shoot with the motion predictor in full-auto mode and get 4 extra hits. Now after two hits my target is down, so I switch to..." - "No, you don't."

Things like that.

Best regards,

TechVoid.

If that's the case, a motion predictor is a terrible piece of equipment. On a heavy bolter or even a bolter, there are not a lot of targets that would take a full round of full auto.

I'd assume that for a Deathwatch weapon, the "target" tracked by the Targeter would be the whole crowd you're firing into as long as you don't specify otherwise.

Radomo said:

If that's the case, a motion predictor is a terrible piece of equipment. On a heavy bolter or even a bolter, there are not a lot of targets that would take a full round of full auto.

So I guess it is not about taking a full-round but to hit at all.

Assume you have a marine firing at full auto and thus (after BS, distance, etc.) have a chance of 80 percent. And now take a landsholm genestealer from Final Sanction who has Dodge 70%.

I guess there is a quite good chance that the Genestealer will dodge all your projectiles because you did not get that high degree of success but the genestealer did.

That is the picture I have in mind.

If you look at the Board Game Space Hulk the motion predictor does exactly that. He increases the chance to hit one - and only - one genestealer.

Best regards,

TechVoid.