Greetings!
As the thread name suggests, I'm rather green to GM'ing, so there are a few matters I'd like some advice on!
First :
I'm somewhat worried by the potential over-effectiveness of one of my players. He's not necessarily a problem (yet), I just want to double check that everything's "in working condition". My group have completed their introductory campaign, and we're about to move on to The Gathering Storm, so if I'm going to change anything, or enforce anything, I have to do it now.
He's a Rank 1 Pit Fighter Dwarf (with just two advances under his belt) with a great weapon, wearing a breastplate and chain. Now, I've read through the other thread pertaining to an over effective Slayer career, and taken notes of some things, but there are two specific things I'd like to put forward that weren't covered, or weren't related to that thread: Firstly, this PC has two expert dice in every attack roll (not counting the several fortune die he gets each roll as well) - one from training weapon skill at character creation, and a second from spending one of his advances on further training of Weapon Skill. I just want to make sure - do you only spend a single advance on training a skill a second time? Or is there something else I've mixed up? I don't mind if it's legal, I'm just rather... taken aback at how effective those two expertise dice are in his rolls.
Secondly, and this is the main concern, is that the player is using the Way of the Sword cards. Obviously, these are designed for use with the Sword Master, but the errata does state that those skills aren't restricted to the Swordmaster, so I can't stop the player from choosing them (he currently owns all of them save one). Is there any real problem in allowing the Pit Fighter dwarf access to these cards? Will it create any imbalances or break things? Will it be any different to just having a normal Swords Master?
Second:
I really want to create a campaign that incorporates Chaos Warriors (I seem to find them rather appealing, both aesthetically and lore wise), and I notice on the Tome of Adventure's Bestiary entry for Chaos Warriors, that they have a soak of 3, and a defence of 2. However, considering they are wearing full plate armour, as well as using a tower shield, I'm rather tempted to incorporate them with the resultant combined soak of 6 and defence of 3. Would that be overkill? Are they deadly as they are? I'm not planning on using an army of them, just having the odd one leading a pack of Marauders, in a story that has several of them overall. I'm also tempted to give them Improved Parry and Improved Block, based on the concept that they are hardened warriors exposed to constant battle. Am I getting ahead of myself? I mean, I know it's my campaign, and I can do as I wish, but I don't want to make a monster that the PC's can't kill, or don't enjoy fighting! I suppose I just want to convey the sense of how potentially lethal and frightening these guys are
Third:
Would it be fluff breaking to have a Tzeentchian cult manipulate, and even foster, a Nurglite cult for their own ends? (such as hampering a rival Tzeentchian cult?). While the two "factions" constantly work to undermine each other, I personally find the contradiction or paradox of a Tzeentchian cult fostering a Nurglite for their own ends cult very Tzeentchian in itself. Naturally, the scheme would involve "cleaning up" the Nurglite cult in the end, possibly by manipulating a 3rd Tzeentchian cult to move in and take care of it
Fourth:
How exactly does item quality affect a PC looking for a item in a market? I'm aware of the fellowship check, and that the item's quality affects the difficulty of the check, but does the player have to specifically state they want to look for a Superior Quality sword, and then make a completely new check if they then want to try and find a Regular quality sword? While I can understand the mechanics of that, it strikes me that while a character would look for a superior quality of an item, they would by process encounter the lower quality swords as well. In other words, it feels more comfortable to say, "you didn't find a Superior Quality sword, but you did find regular swords!", though I can't think of a good way to build a check around that.
On a related question, any suggestions on how often a PC should be allowed to check for an item? Only one check per item? Should they be allowed a check allowance, such as 3 checks per day, per PC? Again, I know it's up to me to decide, but I'm interested in how others have worked with this!
Thanks for any assistance and advice you can provide!