Brother Praetus said:
linearblade said:
I DO like the idea of jaded making you immune to non warp fear! Good catch on that from rogue trader!
Preface: I personally do not dislike the way Fearless works within the game as things currently stand. However, here are some ideas for changes and modifications I've thought about that might see some use by others. Mind you, these are just ideas I've toyed with but have not tested in anyway. They may also require some minor changes to various Careers' advancements, but I don't think so.
For the considerations of my peers:
Resistance (Fear)
Prerequisites:
None
Description:
The Character's background, experience, training , exposure, or plain stubbornness has inured him to the horrors the galaxy has to throw at him. When faced with any source of Fear the Character treats its effective rating to be one lower; this may reduce the Fear Rating to 0 and remove the need for a Test. When rolling to resist the effects of Pinning the Character recieves a +10 bonus to his or her Willpower Test to act normally.
Apply the effects of Resistance (Fear) after all other applicable modifiers.
Jaded
Prerequisites:
Willpower 30+
Description:
You have seen the worst the galaxy has to throw at you to the point that you are acclimitized to the worst horrors. You never gain Insanity points from the sight of blood, death or violence, or indeed any mundane horrors. Such horrors see thier effective Fear Rating reduced by 1 for purposes of effecting you. Supernatural terrors affect you normally.
Additionally, when Testing to resist the effects of Pinning you receive a +10 bonus on your Willpower Test to act normally.
Apply the Modifiers from Jaded after any that may be applicable from Fearless, but before any from Resistance (Fear).
Fearless
Prerequisites:
Willpower 40+, Jaded or Resistance (Fear)
Description:
Through hard experience with horrifying situations, a fervent sense of loyalty, or a derranged psyche, fear no longer commands the Character's actions. The Character treats all tests to resist Fear as one level lower. When Testing against Pinning the Character treats the Test as Challenging (+0) instead of Hard (-20).
There is a downside to this level of courage. The Character must Test against his Willpower to refuse a challenge, withdraw from combat, or cease any activity that failure could otherwise cause harmful results (such as trying to Test Demolitions to disarm an explosive).
Apply all Modifiers from Fearless before any others which may be applicable.
The idea is to have a layered build-up to being just bat-$#!+ crazy enough that nothing can shake the character, while not making characters prior Talent choices obsolete. When combined with the effects of Insanity Points a character just might become immune to Fear, but it is no longer a sure thing with one talent. A more synergistic expression of indomitability of the Human spirit and the shattered Psyche of the deranged that may prove a more palatable option to other GMs. What do you folks think?
-=Brother Praetus=-
If I didnt despise fear ratings with a passion, I would say this is pretty darn good stuff!