I'm thinking of making Fearless a +30 against Fear with a re-roll instead of an automatic pass on all tests. Explanation below.
So: As far as I'm concerned Dark Heresy is built upon three pillars - Intrigue, Action, and Horror. The main mechanic of the Horror side of the game is Fear and Insanity.
It is my opinion that the Fearless talent is ridiculous and basically kicks out one major leg from the tripod, describing a horrific scenario or sending an abhorrent warp-spawned nightmare seems pointless if the characters can just be "Meh" and start shooting. I just don't think anything should be TRULY fearless are things incapable of it (Daemonic stuff) or Grey Knights. As it stands DH characters are still fundamentally human; and even the most stalwart and incorruptable human is going to crack under sufficient pressure and go off the deep end Colonel Kurtz style.
Thoughts?
)Especially fun if the mission is supposed to be covert..MUAHAHA
) . I'll bring it up with my GM and see what he thinks...