So my group and I have been discussing what we feel is our biggest problem.. Too-Many-Fortune-Dices-per-Roll.
Basicly each player has 4-6 Fortune dices per combat roll. I'll give you an example.
a PC wants to slap around a beastman, he takes a fortune dice for the following: Great Weapon Specialiation, Combat Specialization, 3 for Characteristic fortune, and maybe a few more for his Pit fighter card.
Or if another PC wants to shoot his bow he takes fortune for: Crossbow Specialization, Keen Vision, and a variety of different things.. and this is rank 0 players with very few advances taken.
Not to mention exhausts from Reiklander Racial, Personal Fortune Pool, Party Fortune and such.
Have we done something wrong? cuz to me, as a GM, I find the amount of Fortune Dices per single roll overwhelming. I am aware that I can "award" miss fortune dices and do whatever I want to add more dices to his pool to make him fail, but it just seems ridiculus that I'd have to go into the extrems to make them incapeable of succeding every single roll.