Dice Pool - Fortune dice problems.

By Nezied, in WFRP Gamemasters

So my group and I have been discussing what we feel is our biggest problem.. Too-Many-Fortune-Dices-per-Roll.

Basicly each player has 4-6 Fortune dices per combat roll. I'll give you an example.

a PC wants to slap around a beastman, he takes a fortune dice for the following: Great Weapon Specialiation, Combat Specialization, 3 for Characteristic fortune, and maybe a few more for his Pit fighter card.

Or if another PC wants to shoot his bow he takes fortune for: Crossbow Specialization, Keen Vision, and a variety of different things.. and this is rank 0 players with very few advances taken.

Not to mention exhausts from Reiklander Racial, Personal Fortune Pool, Party Fortune and such.

Have we done something wrong? cuz to me, as a GM, I find the amount of Fortune Dices per single roll overwhelming. I am aware that I can "award" miss fortune dices and do whatever I want to add more dices to his pool to make him fail, but it just seems ridiculus that I'd have to go into the extrems to make them incapeable of succeding every single roll.

I've had a similar problem in my group. And the Ironbreaker adds a ridiculous amount of misfortune dice to his enemies' attack rolls. I find it time consuming to assemble such a big pool of dice and discerning the end result when there's over ten dice.

I'm also curious if somone else have found a way to handle this.

-L

You guys are spending points from the party fortune pool? That's not how it works.

Doc, the Weasel said:

You guys are spending points from the party fortune pool? That's not how it works.

Would you care to clarify that? ;)

Nezied said:

Doc, the Weasel said:

You guys are spending points from the party fortune pool? That's not how it works.

Would you care to clarify that? ;)

You can only spend fortune points that your character has. The fortune points on the party sheet aren't usable by players. They accumulate there until they total the number of players, at which point each player gets one (which they can then spend).

Nezied said:

a PC wants to slap around a beastman, he takes a fortune dice for the following: Great Weapon Specialiation, Combat Specialization, 3 for Characteristic fortune, and maybe a few more for his Pit fighter card.

Or if another PC wants to shoot his bow he takes fortune for: Crossbow Specialization, Keen Vision, and a variety of different things.. and this is rank 0 players with very few advances taken.

Keen Vision (the talent) only adds a fortune die to Observation checks, not Ballistic Skill. If they were using the ***** in the Armor action card, which is I believe the only action card that rolls Observation, then they wouldn't be getting the crossbow specialization based on Ballistic Skill.

Also, if these are rank 1 characters (they start at 1, not 0) with only a few advances, how does the pit fighter have 3 fortune dice towards Strength?

If fortune die quantity is an issue, you may want to do a review of where they are coming from and make sure that they really should be getting them.

So as I just read it in the Rulebook.

the GM awards fortune points to the party fortune pool, once the pool has 4 points (4 players), each player gets a fortune point for his personal supply. Then when he spends that one, it's permanently spend?

Doc, the Weasel said:

Nezied said:

Also, if these are rank 1 characters (they start at 1, not 0) with only a few advances, how does the pit fighter have 3 fortune dice towards Strength?

Typo on the Rank, though about the Pit fighter, the reason is because it's a custom race (Norscan) and he get 1 fortune dice to strength, and he spend 2 advances on the 2 other fortune dices, making it 3 :P

As of now the party has gained 4 advances total, and as we understood it from the book, you spend them as you gain them, or save up.

i ruled that only one Fortune per rank per attribute can be purchased (as skill training works) so we don't have this problem. I also did not limit to Career Attributes to compensate. Most Career have only 1 or 2 Fortune.

Fortune dice are like potions. One-shot at a time. So if you have fortune points in your personal pool, and you spend them, they are gone - yes. Then you have to wait for a pool refresh to get more.

There are a number of one-shot abilities (like the reiklander one) but they don't usually drown us in white dice. It seems part of that is your custom rules (like the Norscan one).

Keep in mind because of how the dice are rigged its still luck. I've rolled 3 red, 2 blue and 3 fortune against 2 purple and still failed to hit (Four Failures on the purples and only 3 successes showing). More dice obviously mean more chances at success, but its by no means guaranteed. Also keep in mind that if your players hit like trucks you should account for the hits, and figure out how to challenge them. If a monster goes down in one hit, have a bunch of them. If not, give them better armor and soak, so that it takes 2-3 hits to drop one.

Just some suggestions.

One house rule I considered trying to shrink the dice poll is for every 2 or 3 fortune dice in the roll just assume you have a hammer or a boon and roll the remainder.

Thanks for the answers and clarifications, gave some stuff to think about, and I think we might be able to solve our problem now :)

Nezied said:

a PC wants to slap around a beastman, he takes a fortune dice for the following: Great Weapon Specialiation, Combat Specialization, 3 for Characteristic fortune, and maybe a few more for his Pit fighter card.

Or if another PC wants to shoot his bow he takes fortune for: Crossbow Specialization, Keen Vision, and a variety of different things.. and this is rank 0 players with very few advances taken.

First, a specialisation on "Combat" for weapon skill is not a specialisation in my mind, since it will work all the time, I would not allow that. The specialisations should, in my mind, represent small areas of expertise. Not broad things like "combat".
Why does keen vision allways add to Crossbow shots? Is it a specialisation? Then I'd rule that it would add fortune dice only if there was much distractions or on very long range shot (where additional misfortune or challange dice are added).

Characteristic fortune, I've ruled (as someone else said) that you can only have one fortune die per rank in any one characteristc.

k7e9 said:

Characteristic fortune, I've ruled (as someone else said) that you can only have one fortune die per rank in any one characteristc.

Remember:

(a) on the career card it says if/how many career advances can be spent on fortune dice – few careers offer more than one (Servant offers 2, for example)

(b) fortune dice can only be bought for one of the two primary characteristics

(a) effectively restricts these kinds of advances to one per rank without making special house rules necessary happy.gif

k7e9 said:

Nezied said:

Characteristic fortune, I've ruled (as someone else said) that you can only have one fortune die per rank in any one characteristc.

The Commoner Career can buy 3 fortune dice. Are they just hosed?

Doc, the Weasel said:

Characteristic fortune, I've ruled (as someone else said) that you can only have one fortune die per rank in any one characteristc.

The Commoner Career can buy 3 fortune dice. Are they just hosed?

You take 3 Fortunes on 3 Attributes unless you hit Rank 2 during that Career (in the case of house ruling the 1 per Rank per Attribute and not limited at Career Attributes i mentionned earlier)

If you don't like it, don't use it gui%C3%B1o.gif

Doc, the Weasel said:

k7e9 said:

Nezied said:

Characteristic fortune, I've ruled (as someone else said) that you can only have one fortune die per rank in any one characteristc.

The Commoner Career can buy 3 fortune dice. Are they just hosed?

No, I let my players buy fortune dice for any characteristic. So the commoner (at rank 1) could buy 1 fortune for FEL, 1 for WP and 1 for ST as an example. But not 2 or 3 in say FEL. Thus spreading the fortune more evenly among the different characteristics (and stopping the players from optimizing a single characteristic).