I thought I'd start this topic in here, as I have a copy of the rulebook making it's way to me and our usual GM has asked that one of our normal group of players takes over the responsibility of being GM for Deathwatch.
Our RP group usually plays the previous version of WFRP (not the one with the funky dice) and we all really like it. I have quite a few questions about both being a GM for the first time and about how best to go about it in Deathwatch.
I've been reading my way through the free PDF missions from this site and am starting to get a general feel for how the game works, but am hoping for a bit of a heads up on certain things so I can make our first adventure in the world of Deathwatch as much fun as possible for everyone concerned.
I'll start off with a couple of questions and add more as I think of them. If anyone else is new to being a GM or to being a GM in Deathwatch, then any questions that they ask, and are answered here, I will put in the OP so that this post becomes a kind of FAQ (as long as the mods here are happy with that)
Anyway, here's my starting questions
- As the rulebook weighs in at a few hundred pages, which are the bits of it that I really need to make sure I know before I consider starting our first adventure?
- How much do the combat mechanics in Deathwatch differ from 2nd edition WFRP? i.e. are the principles similar and what do I need to look out for?
- Are the free PDF missions a good place to start for our first adventure? Even if so, are there any tweaks you can recommend to help ease us into the world of Deathwatch?
I think that will do for now, but I'll no doubt be back asking more questions soon and I hope others will too.