I've been browsing through the NPC and Enemies list, and what I find lacking is "special" npcs, like, let's say a Thief or a Bandit.
What do you guys normally do on these occations where you actually need a band of thugs to test your PCs swords against.
Let us say we've got 4 Bandits and a Leader raiding the PCs camp at night, what stats would you use for them? And the Dwarf Boatsman who's unwilling to fare the PCs because they got an elf in the group, what stats would you use for him for the social encounter and optional future combat?
As I see it my only option is to draft custom characters from the character creations point of view, and store them so I can bring them out when I need them, but that would take quite some work to draft NPCs for each and every option that might come up during a session.
Just give it to me straight, what do you guys useually do?