So I'm teaching the game to some of my friends and the first tile they draw is the Bottomless Pit. He promptly fails luck and dies. We're all of the opinion that this is pretty lame, and after talking for a few moments we decide that it would be more fun if it was just a deep pit that drops you unceremonlsly into the catacombs with 1d6 damage simular to failing a bridge roll.
How does this house rule sound to you guys?
(as a side note the catacombs proceeded to kill him in a much slower and more entertaining fashion).