Recommended Pack Purchase Priority?

By Daerambar, in WFRP Gamemasters

Hi All,

At the beginning of this year I purchased the core pack and the players toolkit. I have yet to run a game of 3rd edition yet, however, as our group is finishing off a Dragon Age RP campaign.

In the meantime, FFG have released several new campaigns and rules expansion kits. I was wondering what your experienced opinion is as to which ones are best to buy first, and preferably an opinion on what my priorities should be.

I can't afford to buy them all at this stage so am interested to hear what you think.

Thanks heaps for your time.

T

I would put Winds of magic and gathering Storm fairly high on the list. Winds provide very good foundation for using magic in your campaign, both for the PC and NPC's, it also adds more careers. Gathering Storm is a solid campaign, that should sustain your group for roughly 8-10 sessions, which I think is "value for your money".

After those two, I'd get The Edge of Night, because it first of all gives a very detailed background on Ubersreik (having it before running Eye and Storm helps you make the town more alive), and the adventure in it is very good to, just not very long, thus less value compared to Storm.

And put GM toolkit low on the list. The book does provide some good tips, and I do like flipping through it, to get ideas for acts/episodes, also provides a GM screen, but this is mostly usefull as a screen really... the info is not that good (well not after the first couple of sessions). The cards that come are good surport for you, but again not something you'll find yourself missing. Think the GM toolkit surports the whole "token administration" system in 3rd very well (there's plates for following your secret/open organizations progress/downfall), and extra tools allways helps. But if you purchase Gathering Storm anyway, you will not be missing GM toolkit, which I find is mainly usefull for making/surporting your own campaign.

I'd agree with Spivo, except that I think the GM's tool kit is a bit more useful than he suggests. The screen isn't that great, but some of the location cards and other stuff that it has in it is useful even for the gathering storm and the like and can be used to add a depth of play to all the other stuff.

I'd agree that WoM and GS are still the priority purchases, but the tool kit is a useful buy also.

My priority would be .... [nothing].

This is not to say that any of them are bad, on the contrary I believe these are all very high quality packages. But if you are starting playing, I would run the introductory adventure with what you have to see then where you want to go.

And then, if you are sticking with it (I would recommend you did :) )...

The Gathering Storm, would be a very good first purchase if you wish to run ready-made adventures whereas the GM's Kit I felt had excellent advice for running your own home written games (which i felt was useful even after my too many years of experience. In fact the Tome of Adventure and GM's Kit I felt has some of the best GM'ing advise I have seen in .... I don't know when).

Winds of Magic, would make a good purchase if you have a PC who really wants to play an apprentice wizard from one of the other schools, or who is reaching Rank 2, or if you wish to write a game involving cults of that particular chaos god.

Adventures Toolkit is a nice to have, but I can't prioritise that. Maybe get that when you have money spare and want some more options for your players :)

Thank you very much for your timely responses and quality advice. I certainly intend to run the first few adventures before comitting to extra material, but your suggestions have given me a pretty good idea.

I appreciate the support!

Take care,

T

The adventure in Edge of Darkness is short. On the other hand, it shows how to utilize the system for a social encounter better than anything in the core box set, and builds Ubersheik into a fleshed out location. At the end of the adventure my players basically informed me that the game was going to be based in the city from now on.

I'd personaly rank Winds of Magic as the first suppliment to buy if you intend to use magic or chaos as theams in the game.

My solution was ... to buy everything at the same time.
No I have many manuals to read, but it was worth.
Have right now many important cards, tokens etc.