Hello to everyone! I am a long time GM and player from 1st and 2nd edition of WFRP and have now followed the development and bought most of the stuff for the new edition. For the most part I love the new system (which does not make me love the previous editions any less, mind you) as it has many cool mechanics and I generally like the "lightness" of the system.
One thing that bothers me though, is the rule for using the henchmen. If I use them in my games, players will start slaughtering enemies by dozens and I fear that it will somehow diminish the "gritty and perilous" feeling of the setting. So I ask you who have GMd and played this game more (my opportunities with this editions have been scarce at best so far), what is your take on the concept? In the previous editions being outnumbered meant almost automatically that without very clever thinking the PCs were screwed. With the henchmen I fear that players will learn to trust their fighting abilities a bit too much. Has this happened to you / has the use of the henchmen made the game more like epic fantasy? I do not want to outright discard the henchmen without trying to use them but I'm eager to hear about your experiences.
Other thing about the weaker enemies is that sometimes I may want to use them and other times not. This seems to form an odd paradox in the world: how can it be explainen that these particular goblins are easy to slay (henchmen) vs. those in the next adventure (normal) are much more dangerous? Do I need to keep certain races as henchmen only as to not anger my players or cause a TPK because of the sudden change? Has someone found out a way to handle this?
I also think my players will appreciate the fight being hard, as usual, then fast and easy suddenly.
But remember You as the GM has the power of information