My players enjoy Warhammer and they are experienced gamers. Still, they have a concern about fatigue and stress : although they really like the fatigue/stress rule, they feel it changes too often to really matters.
It's not really important for them to get stress or fatigue because :
- it goes down easily (universal effect mostly)
- when you begin to be stressed/fatigued you just add misfortune dices which have 50% chance to do nothing.
How do your players feel about these points ? Is it a difficulty for them to base their roleplay on fatigue/stress because of these many variations ?
I know we're not in the HOUSERULE TOPIC, but I did some adjustment with them so to make fatigue/stress count. Apology for being quite out of the right place :
- No universal effect on boons and banes that gives or restore stress or fatigue. Getting 2 boons or banes results in a lucky or unlucky event. If uninspired, the GM may think to add a white or black dice to the next character's check.
- whenever a mental characteristic get stressed, the character get the PERPLEXED condition (+1 challenge dice to mental checks). Whenever a physical charateristic get fatigued, the character get the WEAK condition (+1 challenge dice to physical checks... not sure that's the right name of that condition)
About Corruption/mutation points, we also decided that when GM "use" a point to add 1 challenge dice, that doesn't "heal" the point. That point just can't be used/"drained" anymore by the GM.