Do I have a failing memory, or were beastmen not as numerous in 1st edition, as they are in 3rd? (I skip 2nd, as that had chaos everywhere...)
I'm soon to run "A day late", "An Eye" and "Storm", and in everyone of them there's beastmen and no bandits...
Should I just give in, and introduce my PC's to a world where beastmen populate every place with more than 3 trees?
I really prefered that beastmen where only living in the deep deep forests in the northen part of the Empire. And the main danger in wilderness came from bandits, and maybe once in a blue moon some mutant, beastmen is just to much.
"A day late" the beastmen can easially be substituted with bandits. "An eye" it gets a bit more complicated, seeing as the beastmen are drawn to the painting, while bandits would not be drawn to it. The bandit leader (and maybe one or two more) could be mutants in disguise, who feel called to it. In "Storm" it's fine with the beastmen really, also helps that it gets spiced up with goblins.
But am I making to much fuss about my aversion towards how common chaotic creatures are? Maybe because I come from playing TEW, where the PC's hardly see chaotic beasts, and if so in small numbers.