Outer world encounters

By Cardinal Nicodemus, in Reference Materials

Ok, I am officially confused. I've found this in FAQ:

Q: Why is an investigator delayed when a gate opens
up in their location, but not delayed if he enters the gate
normally?
A: If the investigator was not delayed by a gate opening
up in his location, he would be able to get through
the Other World having only one Other World Encounter
rather than two.

I get the delay part and all, but what when you get into Outer World via normal means, through gate? You draw outer world card, resolve what it says, if you were successful, you move to the second area of that world, right? And then on a second turn you can return to Arkham, or you must yet resolve another outer world card from the card deck to be able to get back?

Can someone explain this a little bit? Thank you, hope I'm not too confusing :D

If you enter an Arkham location that already contains a gate during the movement phase, you enter that gate and pass to the first location of the corresponding Other World during the Arkham Encounters phase; this constitutes a "normal" transition from Arkham to the Other World. Then, during the Other World Encounters phase of this same turn, you have an Other World encounter. Unless this Other World encounter specifically removes you from the Other World, you remain in the first area of the Other World location. On the next turn, during the movement phase, you pass from the first area of the Other World to the second area and resolve an encounter there during the Other World encounters phase. Again, if this encounter does not specifically eject you from the Other World, you remain there, and emerge from it (i.e. return to an Arkham location that contains a gate corresponding to your Other World location) during the movement phase of the following turn.

If, however, you are in a location in Arkham and a gate spawns on you, say, during the Mythos Phase, you are immediately drawn through the gate and delayed in the first area of the Other World. If you were not delayed, you would move from the first area of the Other World to the second area during the Movement Phase of the next turn, before having had an encounter there; thus, you would be able to emerge from the Other World and return to Arkham without having had two encounters in the Other World. This is why you are delayed when you are drawn through a gate that spawns on you; it guarantees that you remain in the first area of the Other World for the next turn and have an encounter there, as you normally would have to if you passed through the gate "normally."

Does that make sense? Hope so!

It really did. Thank you very much :)

By the way, bought the Dunwich Horror the other day, can't wait to play it ^^. Iä! Iä!