While it's a cool concept and a novel way to punish heroes, I really don't see justification for such a huge threat cost for the dark relic, especially in the advanced campaign since Road to Legend introduced a shop item that effectively removes dark relics. The dark relic is discarded upon the afflicted hero's death, for which the OL is awarded with the usual conquest, but there are much cheaper ways to kill a hero anyway. I mean. with the threat I spend on one cursed item, I could easily activate two powers that would prove more useful over a longer period of time.I realize that each dark relic has its own effect, but still, something is missing about this "torture device" mechanic.
Any thoughts on this?