Hi there,
I've recently bought the WFRP 3rd ed core set, and it looks bloody impressive, and I look forward to GMing a session with some friends in the near future and having some fun. (I'm probably going to start with A Day Late as a taster session with the pre-generated characters, and then get them to create their own characters for a new campaign after that, so that they don't have to fiddle around with the character generation system from the off--unless anyone has other suggestions?). I've GMed a handful of times in the past with various quite random systems, but not very often, and never with WFRP.
The group of friends I'll probably get together to play with have not, to my knowledge, had much dealings with the Warhammer universe before. (I know that at least a couple of them have never played tabletop RPGs before.) Whilst I think I can sum up the important rules (basically the dice mechanics) quite quickly in the first gaming session, I'm not sure how to present the appropriate information about the Old World setting to them without spending hours reading from a book to them!
How much background knowledge do they need to know in order to roleplay successfully in the Old World? Players won't have bought copies of the game box/books before playing. The intro to A Day Late suggests players read Chapter 10 of the Player's Guide, so I was half-thinking I should photocopy those pages and send them round the players before they arrive to play, but that seems a bit too much like homework! Of course, after a session or two they will hopefully want to read up for themselves, but I want to make the first session as non-threatening and as information-lite as possible , if you understand me.
What do you think? Are there some essential facts about the setting that players need to know? Can they be thrown right into it and find the world out for themselves?
Any help and guidance would be really appreciated! ![]()
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