I am brand new to the custom Descent character scene, and after reading some of the cool ideas in this forum I decided to try one of my own.
Now I don't have access to the original rules for creating custom characters as every link to them seems to be broken. I tried to make him as balanced as possible within his concept based on looking at the original characters and those posted here.
Basically he is a risk vs. reward type character, who can give great benefits to himself and his allies at great peril to the mission if his ability is mistimed and he dies. I wanted a way for him to regain the health slowly, and wanted it to be necessary that he do so by mixing it up in combat rather than just spending fatigue.
Any constructive criticism is much appreciated, thank you for your time.