I figured I could go ahead and type up the players' experience in Never Land so far. Basically when they arrived at Never Land, I asked the player with the highest luck to roll and add/subtract his grade from a roll of 2 dice. 1-2 = Pirates Cove, 3-4 = Pixie Hollow, 5-6 = Mermaid Temples, 7-8 = Indian Hunting Grounds, 9-10 = Croaking Bog, 11-12 = Lost Boys Tower. They managed to get a 6 for the final score, leading them to the Mermaid Temple.
When the players arrived at the Never Land, the shore was a wasteland of destroyed temples and ruined statues and watchtowers. It was a calming scene, though, as the various gods and godesses strode out of the water to protect those beneath them. But the waters impossible to traverse, as the peach got wedged between a large temple and foreboding watchtower. Captain Hook ordered the kids to check out the temple while he and his men went and explored the tower. The players decided to wait till the pirates were out of sight and then followed them. Once inside the watchtower, the players came to a waterlogged hallway, using industrial arts and muscle to build contraptions and hold their breath through the hall. On the other side, though, it was obvious that they were no longer in the temple. (I took this idea from a post in another thread). As fishy breezes and slimy, moist walls and floors composed their new surroundings - they were then trapped inside a whale. The smell of smoke filled the cavernous room, and the players followed their way to the source until they could make out a toppled ship in the distance being used for shelter. Sneaking their way in, they found the ship to be empty, except for a boiling cauldron of stew and jars of preserved body parts. The players decided to get in a place where they could hide and focus until anyone showed up. Since it was a few minutes before that happened, I figured enough time passed for them to get a +1 bonus to hide instead. When the hag came stumbling in the door, she was dragging a lost boy in behind her. He was beaten and bruised, and from the looks of it - unconscious. The players decided to continue hiding only to watch her hurl the boy onto her table, lob of his fingers and toss them into the stew. The bully wouldn't have that, so he ran out and used his Threaten ability, gaining a +2 bonus on scrap. Since it was an ambush the players got to go again, and they decided to knock her unconscious. I figured to do this the players just need to land a hit that would deal enough damage to reduce the target to 0 health, but declare a non-fatal blow and leave them at 1 health and unconscious. The players succeeded and used boyscouts to string her up above her own cauldron. The dreamer used his 6th grade gaming to determine the hags soft spot (which I always set the difficulty equal to the grade of the target) and found out that it was her own concoctions, so they took this opportunity to extract as much info as they could. They also tied down the lost boy who looked extremely savage and wild. Both the hag and lost boy came to at about the same time, and the bully started his interrogation. They got enough information to figure out a way to release the lost boy of his curse and free his childish self (this one was Curley - always blaming himself - so they just used cool to calm him down and go Dr. Phil mode. After freeing the lost boy, he explained they were in a giant whale, and one player had the genius idea of using the cannons on board the ship to shoot out of the blow hole....but the others were afraid they might get hurt. So the lost boy lit the boat on fire (with the hag still in it...oops) causing the whale to sneeze and blow them out to shore. Several mermaids were on shore trying to seduce a few land creatures when the players as well as Curley plopped right into their tide pools. The mermaids were ecstatic to have their prince back and took him straight to their underwater retreat. A mermaid stayed behind to reward them with a gray pearl that can be swallowed in order to breath underwater. The players settled down to rest before setting off for Pixie Hollow.