TGS - How could i use Schulmann as a hook?

By skycowboy2, in WFRP Gamemasters

Hello,

in our party we have an apprentice wizard of the celestial college. Do you think it is a good idea to use this as a hook for TGS? Or would it be too easy then to find out about Schulmann and perhaps the ritual? I thought of the master mentioned in TGS searching after Schulmann and perhaps some magical instruments or book, or a rumor at the college that Schulmann dissappeared few weeks ago.

Opinions welcome,

Sky

I don't know. That's a difficult one. If you play it up too much then that will become the focus of the adventure, and you'd have to be careful over tha nature of the hook coz it will colour the whole game. But if you play it down, it will look suspicious and perhaps a bit disjointed. Perhaps it might be better not to use it as a hook, and make it (as far as your player is concerned) a coincidence that a colleague is around. The quick thinking Schulmann can then use their camaraderie as leverage to get the PCs to do what he wants, but without any official word from his College, the PC wiz will still be able to react however he wants without feeling an obligation to his College either way.

give the Pc a test to see if they recall seeing him as an apprentince in Altdorf, and make note of the fact that he's generally regarded as terrible in the college.

So what's he doing here dressed as a proper mage ordering adventureres about?

That can't be right, can it?

Only problem is tryign to balance out how much suspicion you lay at his feet early on to avoid getting the players catching onto him too soon.

If the Pc fails the test then no harm done and no memories of schulmann,

Or if he fails drastically then he recalls going to one of his lectures and suggests to the group you all give him a lot of respect and assistance - he's actually more intelligent and powerful then he looks - honestly