Winds of Magic Chaos sorcerer horribly broken!

By lordsneek, in WFRP Gamemasters

I recently got winds of magic and so far I think it is an awesome supplement. I have been reading some of the npc/monster stats in the Liber Mutatis (GM book that comes with the box). I was reading the actions for Chaos Sorcerer and noticed one called Arcane Explosion. It has a powerful effect that deals Int + 5 criticals at only two successes! If you look at it's Int score a regular sorcerer has 6 Int while a sorcerer lord has 7. So that is 11 or 12 criticals! They may as well call this action PC killer. Have I made a mistake or is this action really that broken? I think a better effect would be: +2 criticals. I hope errata fixes this soon.

don't have winds of magic yet, can you give us the full write up?

'Critical damage' is just normal damage that deals 1 critical.

monkeylite said:

'Critical damage' is just normal damage that deals 1 critical.

Boy do I feel stupid now. gran_risa.gif I knew that already but I guess it was just the way the text was written on that one action. Sorry if I ranted a bit there.

yup, int+5 damage, crits on two succeses makes a lot more sense.

As mentioned in the FAQ, "Critical damage" or "+1 critical" are/mean the same in regards to the attack results. It does base damage (then soaked) from which one (or more) is/becomes a Critical wound. In your exemple, 11 damage (5+6), one becoming a Critical (the damage is reduced by total soak, usually Toughness+ Armor)

Also, remember, you can only buy that effect once each time you use the card.

Still those are really good Chaos spells. Those Chaos Sorcerers can become a real hero killers.

I agre that The Winds Of magic expansion is great - in my opinion one of the best made to this time. I hope that the next expansions, that will come, will be just as great as The Winds Of Magic or even better.