I recently got winds of magic and so far I think it is an awesome supplement. I have been reading some of the npc/monster stats in the Liber Mutatis (GM book that comes with the box). I was reading the actions for Chaos Sorcerer and noticed one called Arcane Explosion. It has a powerful effect that deals Int + 5 criticals at only two successes! If you look at it's Int score a regular sorcerer has 6 Int while a sorcerer lord has 7. So that is 11 or 12 criticals! They may as well call this action PC killer. Have I made a mistake or is this action really that broken? I think a better effect would be: +2 criticals. I hope errata fixes this soon.
Winds of Magic Chaos sorcerer horribly broken!
don't have winds of magic yet, can you give us the full write up?
'Critical damage' is just normal damage that deals 1 critical.
monkeylite said:
'Critical damage' is just normal damage that deals 1 critical.
Boy do I feel stupid now.
I knew that already but I guess it was just the way the text was written on that one action. Sorry if I ranted a bit there.
yup, int+5 damage, crits on two succeses makes a lot more sense.
As mentioned in the FAQ, "Critical damage" or "+1 critical" are/mean the same in regards to the attack results. It does base damage (then soaked) from which one (or more) is/becomes a Critical wound. In your exemple, 11 damage (5+6), one becoming a Critical (the damage is reduced by total soak, usually Toughness+ Armor)
Also, remember, you can only buy that effect once each time you use the card.
Still those are really good Chaos spells. Those Chaos Sorcerers can become a real hero killers.
I agre that The Winds Of magic expansion is great - in my opinion one of the best made to this time. I hope that the next expansions, that will come, will be just as great as The Winds Of Magic or even better.