Here are some of the new stuff I've cooked up for Masks. The goal of the MoN expansion is to create a large scale campaign variant for the game, with some new rules and mechanics as well as lots of cards only usable with the expansion. At the same time, I'm trying to make sure that it builds off the main game rather than take it over completely. Some of the cards and even a version of Nyarlathotep: Messenger of the Outer Gods will be usable outside of the campaign, so that you will have an 'all out' option as well as a mini option. I have yet to play test these cards, but my intent is to have Masks be rather challenging. With testing and feedback I hope to have someting that's well balanced but deadly (the Call of Cthulhu campaign is notorious for killing off investigators). I came up with the Cult leaders as a way of replicating the vast conspericy feel of the campaign, they will be brought into play via effects of Campaign cards, and they build off each other. Finally, this expansion is designed to really beat on the investigators' sanity (in good Cthulhu tradition), perhaps too much, but I will also be including items allies and encounters that will allow for much needed sanity gains, and some of the monsters provide sanity points when defeated. Let me know what you think! Also--I will be fixing the expansion symbol