I'll post some Hero Cards for them here when I have the chance. For now, though, I'm just going to post Stats for review. None of these characters have yet been play-tested, though they were all made with Anti-Stone's wonderful generator (Hand-Tailored) with some special abilities I have created. I'd like some feedback on the characters if possible.
Name: Lerick the Coward
Wounds: 8
Fatigue: 4
Armor: 0
Movement: 4
Traits: 3 Ranged
Skills: 3 Subterfuge
Hero Ability: You gain double coins from coin piles. You gain 100 extra coins from each chest. You start with 100 extra coins.
Conquest Value: 2
Recommended Figure: Any rogue-like figure would work well for Lerick, preferably a halfling or gnome.
Name: Veran the Golem
Wounds: 24
Fatigue: 5
Armor: 0
Movement: 4
Traits: 3 Melee
Skills: 3 Fighting
Hero Ability: You cannot be healed. You suffer 1 fewer wounds than usual each time you are wounded.
Conquest Value: 5
Recommended Figure: Any golem-like figure, preferable rock or clay golems.
Name: Amurzdv
Wounds: 12
Fatigue: 5
Armor: 2
Movement: 6
Traits: 1 Each
Skills: 1 Each
Hero Ability: Once per turn, you may spend 1 fatigue to draw a random Subterfuge skill. You must shuffle it back into the deck at the start of your next turn.
Conquest Value: 5
Recommended Figure: Any Druid-Like figure will work well, preferably an elf.
Name: Shianna and Annabelle
Wounds: 16
Fatigue: 4
Armor: 1
Movement: 3
Traits: 3 Melee
Skills: 3 Fighting
Hero Ability: You may carry 5 extra items in your backpack. You may equip one extra "Other" item. Each turn, you may make one extra attack if you have not been wounded since your previous turn.
Conquest Value: 4
Recommended Figure: Any two-headed lizard-man or half-dragon figure will work well for Anna.
Name: Ka'ava Mygoan
Wounds: 12
Fatigue: 2
Armor: 0
Movement: 8
Traits: 1 Each
Skills: 2 Subterfuge, 1 Wizardry
Hero Ability: You can move through Water and Rubble. When you declare a Run action, you may move three times your speed instead of twice your speed.
Conquest Value: 3
Recommended Figure: A small dragon figure, such as a D&D Minis Blue Wyrmling.
Name: Draackis Denoriff
Wounds: 12
Fatigue: 3
Armor: 3
Movement: 4
Traits: 3 Magic
Skills: 3 Wizardry
Hero Ability: You ignore all effects of fire. Blast and Breath attacks don't affect you. When you discard an Aim order to make an Aimed Magic attack, that attack gets the Breath ability.
Conquest Value: 5
Recommended Figure: Any red-scaled Lizard-Folk or Half-Dragon figure works well for Draackis.
Name: Drake Felwrought
Wounds: 12
Fatigue: 2
Armor: 0
Movement: 6
Traits: 2 Melee, 1 Magic
Skills: 1 Fighting, 2 Subterfuge
Hero Ability: Pay 1 Fatigue to make a Shadow Double token with 6 Movement which is treated as a familiar. You may pay 1 Fatigue to swap places with one of your Shadow Doubles.
Conquest Value: 2
Recommended Figure: Any black-scaled half-dragon or lizardfolk will work well for Drake.
Name: Eareucales
Wounds: 16
Fatigue: 4
Armor: 2
Movement: 5
Traits: 3 Melee
Skills: 3 Fighting
Hero Ability: +2 damage vs. Melee monsters. Your attacks deal +2 damage if you have maximum fatigue when their damage is applied.
Conquest Value: 5
Recommended Figure: Any Fighter-Type wielding a Spear and Shield will work well for Eareucales.
Name: Behura Asura
Wounds: 12
Fatigue: 5
Armor: 4
Movement: 3
Traits: 1 Ranged, 2 Magic
Skills: 1 Subterfuge, 2 Wizardry
Hero Ability: Your attacks have Burn. You have Aura and Ironskin. You may not equip Runes or Armor.
Conquest Value: 4
Recommended Figure: Any celestial (Or demon with flaming wings) will work well for Behura.
Name: Flowz Exrimannis
Wounds: 12
Fatigue: 2
Armor: 1
Movement: 4
Traits: 3 Ranged
Skills: 3 Subterfuge
Hero Ability: Your attacks have Daze and Knockback. You gain +2 range on all attacks, and +2 damage vs. Ranged monsters.
Conquest Value: 3
Recommended Figure: Any archer will work well for Flowz, preferably elven.
Name: Guildoon Drackon
Wounds: 24
Fatigue: 3
Armor: 0
Movement: 3
Traits: 1 Melee, 2 Magic
Skills: 1 Fighting, 2 Wizardry
Hero Ability: Whenever you are attacked by an enemy, you do as much damage to that enemy as that enemy does to you.
Conquest Value: 4
Recommended Figure: Any heavily armored figure in red armor will work well for Guildoon
Notes: I know Guildoon is a bit OP, but was having trouble coming up with a better ability that fit his character. I'm thinking of replacing his Reflection style ability with something based on sight, since he's blind.
Name: Moon Blackpelt
Wounds: 12
Fatigue: 4
Armor: 5
Movement: 3
Traits: 3 Melee
Skills: 3 Fighting
Hero Ability: You gain no benefit from vitality potions. At the start of your turn, recover 1 fatigue. You have Ironskin. You may not equip Runes or Armor.
Conquest Value: 5
Recommended Figure: Any heavily armored beast-folk will work well enough for Moon, though preferably something wolfish.
Name: Soupspoon Kerwilliger
Wounds: 8
Fatigue: 2
Armor: 0
Movement: 7
Traits: 1 Ranged
Skills: 4 Subterfuge
Hero Ability: You can move through Water and Rubble. When you declare a Run action, you may pay 1 Fatigue to move four times your speed instead of twice your speed.
Conquest Value: 2
Recommended Figure: Any small miniature will work well for Soupspoon, preferably a halfling.
Name: Malk' Zzlllcka
Wounds: 12
Fatigue: 2
Armor: 0
Movement: 5
Traits: 2 Melee, 1 Ranged
Skills: 2 Fighting, 1 Subterfuge
Hero Ability: You can wield items as if you have two additional hands. You ignore Off-Hand bonuses, but attack with each weapon equipped. Extra attacks deal only half damage.
Conquest Value: 3
Recommended Figure:
Notes: I know, another semi-broken Hero. Thinking of Scrapping Malk, or maybe reducing her to just wielding two extra hands worth of stuff.
Name: Mark Two
Wounds: 12
Fatigue: 5
Armor: 6
Movement: 3
Traits: 3 Melee
Skills: 2 Fighting, 1 Subterfuge
Hero Ability: You gain no benefit from vitality potions. You cannot be healed. You have Ironskin. You may not equip Runes or Armor.
Conquest Value: 5
Recommended Figure: Any extremely heavily armored figure will work for Mark, as will any mechanical, armored figure.
Name: Robest Giardua
Wounds: 12
Fatigue: 3
Armor: 2
Movement: 4
Traits: 2 Melee, 2 Magic
Skills: 2 Fighting, 2 Wizardry
Hero Ability: You take up four spaces (Like an ogre) and have Reach. Blast and Breath attacks don't affect you. You may equip runes while wearing Armor that would ordinarily prevent it.
Conquest Value: 4
Recommended Figure: Battlemage Jeas would work well, as would any robed figure with a sword, or armored figure wielding magic.
Name: Rueatsueh
Wounds: 12
Fatigue: 5
Armor: 3
Movement: 4
Traits: 1 Training Token Each (See Below)
Skills: 1 Each (See Below)
Hero Ability: During the beginning of your turn, discard all Skills and Training Tokens and replace them randomly. 1-2: Melee/Fighting, 3-4: Ranged/Subterfuge, 5-6: Magic/Wizardry.
Conquest Value: 5
Recommended Figure: Any creature mostly composed of tentacles, boils, or any slimy mass will work wonderfully for Rue.
Notes: Considering making an alternate version that makes spawns from dead creatures that the player commands.
Name: Samuel Masashi
Wounds: 16
Fatigue: 2
Armor: 0
Movement: 3
Traits: 5 Melee
Skills: 3 Fighting
Hero Ability: Your attacks have Bleed. +2 damage vs Melee monsters. You may equip one extra "Other" item. While equipping two melee weapons, you may recieve off-hand bonuses from both.
Conquest Value: 3
Recommended Figure: Any Dual-Wielding humanoid will work well for Samuel.
Name: Snakes
Wounds: 16
Fatigue: 2
Armor: 0
Movement: 4
Traits: 3 Magic
Skills: 5 Wizardry
Hero Ability: You have Shadowcloak and Undying. You may equip runes while wearing armor that would ordinarily prevent it.
Conquest Value: 6
Recommended Figure: Any cloaked, barely discernible figure works well for Snakes.
Notes: I know he's a bit broken, thinking of removing Shadowcloak to make him less so.
Name: Vixallas Sonch' El
Wounds: 8
Fatigue: 2
Armor: 0
Movement: 5
Traits: 3 Ranged
Skills: 3 Subterfuge
Hero Ability: You dont lose coins when you die. You gain double coins from coin piles and master monsters. You gain 100 extra coins from each chest. You can shop in any location (as if you were in town).
Conquest Value: 2
Recommended Figure: Any small, fox-like figure will work well for Vixallas. I intend on using a small anthropomorphic fox with a purple scarf that I've had for awhile.
Name: Xander Jsgard
Wounds: 20
Fatigue: 4
Armor: 1
Movement: 3
Traits: 2 Melee, 1 Ranged
Skills: 2 Fighting, 1 Subterfuge
Hero Ability: You may carry 5 extra items in your pack. You may pay 1 Fatigue to instantly kill any non-master, unnamed spawn you hit in melee.
Conquest Value: 5
Recommended Figure: Any figure with a greatsword will work wonderfully for Xander.
Name: Ebon
Wounds: 44
Fatigue: 3
Armor: 0
Movement: 3
Traits: 2 Melee
Skills: 2 Fighting
Hero Ability: You may use a single two-handed Melee weapon as if it were a one-handed weapon.
Conquest Value: 8
Recommended Figure: Any large black man works well for Ebon.
Notes: Remember, it's just a flesh wound.
Name: Glimmer Evilbane
Wounds: 12
Fatigue: 2
Armor: 0
Movement: 6
Traits: 1 Ranged, 2 Magic
Skills: 2 Subterfuge, 1 Wizardry
Hero Ability: The Overlord produces 1 less Threat per turn. Spawn and Trap cards cost an additional 2 to play. The Overlord cannot spawn monsters in spaces that have line of sight to any empty space adjacent to you.
Conquest Value: 3
Recommended Figure: Any small fairy will work well for Glimmer.