Abandon Comrades

By --JP, in Red November

I know that the Action "Abandon Comrades" uses all remaining minutes.

Are the events triggered after the ghost marker moves to the "0" position? How is the 'abandoning' gnome treated? The mechanism for handling a 'dead gnome' seems like it might work, but I am not sure.

Giving the abandoning gnome the opportunity to draw events (and make them nasty) seems to be a very big advantage.

How do you play it?

--JP

You're right, this ought to be in the rules, and it's not. You don't draw events for the remaining time when you abandon your comrades.

It might be resolved by, instead of moving the time marker to the zero position, removing the time marker from play along with the Gnome?