I know that the Action "Abandon Comrades" uses all remaining minutes.
Are the events triggered after the ghost marker moves to the "0" position? How is the 'abandoning' gnome treated? The mechanism for handling a 'dead gnome' seems like it might work, but I am not sure.
Giving the abandoning gnome the opportunity to draw events (and make them nasty) seems to be a very big advantage.
How do you play it?
--JP