My timing couldn't be worse, with the forum shutdown in a couple of weeks. But, here's my quarantine project: a campaign built off of the Rebellion in the Rim rules. It's got subfactions, it's got cross-era, it's got tech trees... it's still a work in progress but it plays like its own strategy game layered on top of your battles.
Here are my working files. For now, its working title is "Galactic Conquest" but that could be improved. In this Google Drive folder are:
- A rules document. Again, this is heavily based on RitR , but a lot of new rules are still needed.
- A campaign map.
- A set of "tech trees" - in this campaign, each fleet has access to its own distinct set of forces and upgrades, and most of those get unlocked by constructing the proper facilities at your team's bases. This spreadsheet document lays out the unique flavor for each subfaction in the campaign.