First Republic Build

By grunnax93, in Army Building

first time building a republic list, would like some suggestions, here is what i was thinking.

791/800
Clone Captain Rex (90 + 21 = 111)

--Aggressive Tactics (15), Offensive Push (4), Recon Intel (2)
Phase II Clone Troopers (62 + 31 = 93)
--Z-6 Phase II Trooper (27), Targeting Scopes (4)
Phase II Clone Troopers (62 + 31 = 93)
--Z-6 Phase II Trooper (27), Targeting Scopes (4)
Phase II Clone Troopers (62 + 31 = 93)
--Z-6 Phase II Trooper (27), Targeting Scopes (4)
Phase I Clone Troopers (52 + 21 = 73)
--RPS-6 Phase I Trooper (21)
ARC Troopers (78 + 56 = 134)
--Fives (36), Offensive Push (4), HQ Uplink (10), Targeting Scopes (4), Recon Intel (2)
ARC Troopers (78 + 50 = 128)
--Echo (40), Offensive Push (4), Targeting Scopes (4), Recon Intel (2)
ARC Troopers (Strike Team) (27 + 39 = 66)
--DC-15x ARC Trooper (31), Hunter (6), Recon Intel (2)
Commands:
Call Me Captain (1), Ambush (1), Take That, Clankers! (2), Push (2), Were Not Programmed (3), Assault (3), Standing Orders (4)

Looks fun

You may not need aggtactics since most of your troops have reliable

You may be better off adding a heavy weapon instead of having all the upgrades

Thought id might make a change considering that we now know whats coming in the new expansion.

791/800
Clone Captain Rex (90 + 21 = 111)

--Aggressive Tactics (15), Offensive Push (4), Recon Intel (2)
Clone Commander (55 + 11 = 66)
--Strict Orders (5), Offensive Push (4), Recon Intel (2)
Phase II Clone Troopers (62 + 70 = 132)
--Fives (36), Clone Comms Technician (12), Offensive Push (4), Targeting Scopes (4), HQ Uplink (10)
Phase II Clone Troopers (62 + 31 = 93)
--Z-6 Phase II Trooper (27), Targeting Scopes (4)
Phase II Clone Troopers (62 + 31 = 93)
--Z-6 Phase II Trooper (27), Targeting Scopes (4)
Phase I Clone Troopers (52 + 43 = 95)
--RPS-6 Phase I Trooper (21), Phase I Clone Captain (14), Recon Intel (2), Overwatch (4)
ARC Troopers (Strike Team) (27 + 44 = 71)
--Echo (40), Hunter (6), Recon Intel (2)
ARC Troopers (Strike Team) (27 + 39 = 66)
--DC-15x ARC Trooper (31), Hunter (6), Recon Intel (2)
ARC Troopers (Strike Team) (27 + 39 = 66)
--DC-15x ARC Trooper (31), Hunter (6), Recon Intel (2)
Commands:
Ambush (1), Call Me Captain (1), Air Support (2), Take That, Clankers! (2), Were Not Programmed (3), Attack of the Clones (3), Standing Orders (4)

Edited by grunnax93
800/800
Clone Captain Rex (90 + 17 = 107)
--Aggressive Tactics (15), Recon Intel (2)

Phase II Clone Troopers (62 + 27 = 89)
--Z-6 Phase II Trooper (27)

Phase II Clone Troopers (62 + 31 = 93)
--Z-6 Phase II Trooper (27), Offensive Push (4)

Phase II Clone Troopers (62 + 31 = 93)
--Z-6 Phase II Trooper (27), Offensive Push (4)

Phase I Clone Troopers (52 + 56 = 108)
--Fives (36), Clone Medic (20)

Phase I Clone Troopers (52 + 23 = 75)
--Z-6 Phase I Trooper (23)

ARC Troopers (78 + 41 = 119)
--DC-15x ARC Trooper (31), HQ Uplink (10)

ARC Troopers (Strike Team) (27 + 31 = 58)
--DC-15x ARC Trooper (31)

ARC Troopers (Strike Team) (27 + 31 = 58)
--DC-15x ARC Trooper (31)

Commands:
Call Me Captain (1), Ambush (1), Take That, Clankers! (2), Air Support (2), Were Not Programmed (3), Attack of the Clones (3), Standing Orders (4)
Alright so if I was to run a list based around what you have posted so far this would be it. We go a little leaner on upgrades but trade them for very meaningful ones. Offensive push on 2 of the phase 2's and HQ uplink on the full arc squad allows you to take full advantage of the take that clankers turn with a guaranteed 3 squads firing at range 4 that turn. We also pick up a medic that's only job is to heal an arc when they go down since they get worse as they lose troops and the medic can fight as well. You could play around with where to put the medic but I think putting it in fives squad is the best bet since he is usually used as fire support.
Edited by bumbleb1492
On 1/7/2021 at 7:59 PM, bumbleb1492 said:
800/800
Clone Captain Rex (90 + 17 = 107)
--Aggressive Tactics (15), Recon Intel (2)

Phase II Clone Troopers (62 + 27 = 89)
--Z-6 Phase II Trooper (27)

Phase II Clone Troopers (62 + 31 = 93)
--Z-6 Phase II Trooper (27), Offensive Push (4)

Phase II Clone Troopers (62 + 31 = 93)
--Z-6 Phase II Trooper (27), Offensive Push (4)

Phase I Clone Troopers (52 + 56 = 108)
--Fives (36), Clone Medic (20)

Phase I Clone Troopers (52 + 23 = 75)
--Z-6 Phase I Trooper (23)

ARC Troopers (78 + 41 = 119)
--DC-15x ARC Trooper (31), HQ Uplink (10)

ARC Troopers (Strike Team) (27 + 31 = 58)
--DC-15x ARC Trooper (31)

ARC Troopers (Strike Team) (27 + 31 = 58)
--DC-15x ARC Trooper (31)

Commands:
Call Me Captain (1), Ambush (1), Take That, Clankers! (2), Air Support (2), Were Not Programmed (3), Attack of the Clones (3), Standing Orders (4)
Alright so if I was to run a list based around what you have posted so far this would be it. We go a little leaner on upgrades but trade them for very meaningful ones. Offensive push on 2 of the phase 2's and HQ uplink on the full arc squad allows you to take full advantage of the take that clankers turn with a guaranteed 3 squads firing at range 4 that turn. We also pick up a medic that's only job is to heal an arc when they go down since they get worse as they lose troops and the medic can fight as well. You could play around with where to put the medic but I think putting it in fives squad is the best bet since he is usually used as fire support.

Fives and clone commander have been in pretty much all of my list since the commander was announced, having those 2 means that you can get an extra 2 activations out of pretty much any list every round, they are so powerful together. i would maybe drop the HQ and upgrade Fives to a phase 2 squad

Edited by 5particus
2 hours ago, 5particus said:

Fives and clone commander have been in pretty much all of my list since the commander was announced, having those 2 means that you can get an extra 2 activations out of pretty much any list every round, they are so powerful together. i would maybe drop the HQ and upgrade Fives to a phase 2 squad

At first I wrote off the clone commander but as i build more lists he seems like an auto include especially if you were going to bring a naked phase 1 for tokens. I think he's best paired with rex and aggresive tactics with the generic bringing vigilance to keep dodges around.

7 minutes ago, bumbleb1492 said:

At first I wrote off the clone commander but as i build more lists he seems like an auto include especially if you were going to bring a naked phase 1 for tokens. I think he's best paired with rex and aggresive tactics with the generic bringing vigilance to keep dodges around.

The Generic clone commander naked is better than a naked squad of P1s for only 3 points more, just having direct makes it so good and bloster is great for those rounds that you dont have Aggresive Tactics.

Vigilance is nice but i think it needs a force user or a unit with nimble on it for it to pay off. I really want another version of vigilance that works on Aims instead of Dodges, call it focus or something, it would probably cost 10 points or more but i think that it would get used in most lists.