On 12/31/2020 at 7:41 PM, P-47 Thunderbolt said:What if instead of the regular WT/Soak system, every hit was a crit, and Soak simply reduced the roll?
Yeah, this is more like WEG or Savage Worlds. Wounds/Crits are serious things, everything else is irrelevant. I like the general idea and considered it myself, but the implementation is the devil...considering that most damage exceeds most Soak (for a while), then most hits will cause crits, and rebalancing it all is a huge amount of work, with very little payoff imho.
I avoided this by keeping WT, but instead of calling them "wounds" I call them "physical strain", and I've pretty much got rid of the auto-incapacitation rules (and got rid of stim packs, which balances things). Exceeding WT still causes an auto-crit, so the player has incentive to not tank an encounter. If you keep the hit points (WT), it's still usually a quick progression into crit territory, but you also get an additional metric to measure a character's effort. I've contemplated letting the players use them as currency (like Strain, which I've relabeled "mental strain") to put out some exceptional effort, like spending 2 points to gain an extra Action (which could also cause a crit if the PC is above their WT).
9 hours ago, P-47 Thunderbolt said:For this to work, talent trees would need a complete redux and would likely be significantly shrunk in size, probably by removing a column from each or a similar tack in order to maintain the cost. @whafrog has talked before about redoing the talents system and simplifying it, and my approach would likely be comparable.
I have some json files and spreadsheets where I was going through all the talents and refactoring them. I also have a mostly functional java app to read a json character spec and generate a PDF. Then I got distracted, and then Covid hit and nobody is gaming much, so it's languished. But basically Talents are being grouped into 3 categories, refactored as needed:
- Direct affecters: the talent has a direct and unconditional effect on a stat or dice pool. The benefit of these is you can build them into the character sheet
- Skill options: these are talents that are pointless to separate from a skill, eg: Scathing Tirade could just be available at Coercion Rank 2; or Hamstring Shot could be available to anybody with a Ranged rank 3. Some of these might require a Strain expenditure.
- Any unique, flavourful, or conditional-yet-potent Talent. These would be powerful, and uncommon, a PC might have 2 or 3 of these by the time they are well experienced.
If you want to look at the files you can pm me.