This is something I have been thinking about for awhile, using a interdictor as a tank someone to shoot threw and to toss around obstacles and objectives. Than using Romodi to get a extra dice. Using the parts supply vs coms net might be worth it as I am not forcing the flotilla to just be a token monkey. It can do squadrons it can confire, and still pass out tokens. As the isd will need them for the fleet command and the interdictor needs them for repair. Then sovereign the token into what ever you need. Hondo to give you a token in a pinch and ms1 to exhaust apt or Ecm or acm.
Interdictor
Author:
Sobonis01
Faction:
Galactic Empire
Commander:
General Romodi
Points:
399/400
Assault Objective:
Rift Assault
Defense Objective:
Contested Outpost
Navigation Objective:
Dangerous Territory
Interdictor-class Suppression Refit
(90 points)
-
Interdictor
( 3 points)
- Captain Brunson ( 9 points)
- Auxiliary Shields Team ( 3 points)
- Disposable Capacitors ( 3 points)
- MS-1 Ion Cannons ( 2 points)
- Grav Shift Reroute ( 2 points)
- Targeting Scrambler ( 5 points)
=
117
total ship cost
[ flagship ]
Imperial Star Destroyer Cymoon 1 Refit
(112 points)
- General Romodi ( 20 points)
-
Sovereign
( 4 points)
- Gunnery Team ( 7 points)
- Reserve Hangar Deck ( 3 points)
- Spinal Armament ( 9 points)
- Linked Turbolaser Towers ( 7 points)
- Intensify Firepower! ( 6 points)
=
168
total ship cost
Arquitens-class Light Cruiser
(54 points)
- Linked Turbolaser Towers ( 7 points)
=
61
total ship cost
Gozanti-class Cruisers
(23 points)
- Hondo Ohnaka ( 2 points)
- Reserve Hangar Deck ( 3 points)
- Munitions Resupply ( 3 points)
=
31
total ship cost
2
TIE Interceptor Squadrons
( 22 points)
=
22
total squadron cost