I've been looking at the Swivel-Mount Batteries as it seems an interesting card and I like the concept of it. However I don't think the overall execution of the card was very good. What are others' thoughts or experiences with it? Is it working for your?
To explain the problems, there are 3 ways to use it:
1. Simple buff to a particular firing arc, but otherwise you still fly the same way, still want to double arc, etc. If you double arc (or use an adjacent arc to shoot another ship) you are basically robbing one arc to improve another. A bit of a sideways upgrade for 8pts and a modification slot. Are you better off with Spinals/Enhanced Armament for 1-2 pts more, that add a dice, but don't hurt your adjacent arc. Now you might argue that you can refresh this card to change your buffed arc as required, but again if you are double arcing, that is only a marginal improvement. If you only intend on shooting out of the buffed arc then perhaps slaved turrets are better as don't need to spend a token to refresh and save 2 points.
2. Buff to your strongest firing arc and use twice with gunnery teams. But generally gunnery team ships only have 1 good arc, and are you better off with Spinals/Enhanced Armament to boost that arc?
3. Use to get a blue/black dice to trigger critical effects at longer range. But is this reliable? Furthermore this goes against the theme of the actual card which is about pointing your turbolasers in a different direction, not firing off long range ordnance.