I'm incredibly new to the game (one game under my belt so far) but am about to purchase $150-$200 more content by month's end. Right now I have the Rebel halves of two core sets (2 Corvettes, 2 Nebulons, 8 X-Wings) and one Assault Frigate. Quite a few people are buying into Armada in the area, but right now we're all new and I'll only regularly be playing with one person who has Imperials (the other two halves of that core set, plus Imp Squadrons 1 and an Interdictor), another Imp player, and a Republic player.
Anway, the first game was a blast and I have a number of ideas for squadrons with what I'll be purchasing. One of the things I was wondering, though, is... are long range builds a thing? If I'm not mistaken, the only dice you can normally roll at long range are blue, correct? With that in mind, I was looking at a fleet that would skirt around the battlefield, trying to circle his ships and take as many blue pot-shots as I could before my opponent really closed in. One thing to note is that I can already tell this is going to be a squadron-heavy group of players, so I thought it'd be fun to take only ships but quite a bit of anti-ship tech.
Let me know if this is even semi-viable!
MC80 - 182 (Admiral Ackbar, Toryn Farr, Auxiliary Shields Team, Quad Laser Turrets, Reinforced Blast Doors, Leading Shots, Quad Battery Turrets, Home One)
CR90 Corvette B - 60 (Early Warning System, High-Capacity Ion Turbines, Dodonna's Pride)
CR90 Corvette B - 56 (Early Warning System, High-Capacity Ion Turbines, Jaina's Light)
Assault Frigate Mk2 A - 97 (Lando Calrissian, Early Warning System, Quad Battery Turrets)