So, full disclosure: I have never used the Rebel faction’s “Selfless” talent upgrade. I’ve heard a lot of buzz about it lately, and feel like some analysis is required.
For most of my time with this game, I think Selfless was 3 points, and with its recent reduction to 2... it still looks like a waste of 2 points, frankly. I’m going to make a case against it, and would like to be told why I’m wrong.
First, it’s conditional; requiring the Selfless ship to be A) at range 0-1 of the defender, and B) also in the attacker’s arc, and C) a critical hit result in the pool. Now, I know the value of damage sharing; Biggs Darklighter is possibly one of the best squadrons available to the Alliance in Armada, and he basically passes damage around all day and keeps all your guys alive. For that matter, the T-65 pilot Biggs in this game does the same thing; he basically has Selfless stapled to him... but his ability is far superior, because in addition to absorbing critical hits from neighboring units, he can also siphon off non-critical hits.
So there’s part of it. Next, there’s the matter of who wants to carry it. Certainly, many lists have pieces which are more or less important than the others. But I often find that units with vast power-level disparities are often not close to each other on the battlefield. Wedge is running up the flank or something, not hanging back with the Y-Wings. Even if you do keep your important units close to a damage sponge with Selfless, who’s the sponge? It has to be a unit that has an otherwise-unwanted talent slot. It has to be one that has a decent health pool (or that you really don’t mind losing), and preferably one with deep shields, as sucking up crits is worse on unshielded ships. In a faction like Separatists, who are capable of flying low-value targets en masse, maybe Selfless would be better. But it seems to be difficult to come up with a decent Rebel list which uses more than 5 ships, 6 at the outside. You could go the other way, of course, and use a big, tanky ship for your Selfless carrier, like the YT-1300 or VCX-100. But large ships seem to have survivability problems as is, and they also tend to need their own upgrade slots.
So yeah, I can still see places where Selfless might work, once or twice per game. But for 2 points? Shouldn’t this upgrade be cheaper? Here’s the thing: It’s not even actually canceling damage. It’s just moving it around. This may be good, but (adding to the conditionality of the upgrade) there are times when you won’t even want to use the upgrade you paid for, lest you kill your Selfless ship. I think Selfless should be 1 point, or (better yet), I think this is one rare place where I could see a zero-point upgrade. I’m rarely in favor of free upgrades, but in this case it sort of turns into a Networked Calculations sort of ability. It also still costs you a talent slot, and it might actually help to create a bit of a faction identity which Rebels seem to be casting about for right now, as the plucky war buddies who jump in front of each other to take bullets.
Interested to hear counter-opinions.