Upcoming feature in Vassal module v9.2.0, hyperspace marker automation

By Mu0n729, in X-Wing

This is a targeted gift to the few groups of players who regularly meet on Vassal for a heated round of Aces High. I felt their pain when they have to respawn their ships.
I should release it and a handful of other features within the next 24 hours.

Now I want a hyperspace night where there are 12 different pre-builds and every time you die, you roll a D12 (Vassal has those right?) and respawn with a random ship.

45 minutes ago, gamblertuba said:

Now I want a hyperspace night where there are 12 different pre-builds and every time you die, you roll a D12 (Vassal has those right?) and respawn with a random ship.

D6 and D10, but yeah, that could be done easily now, use the randomize button in YASB2, put them on the side of the map in advance

Edited by Mu0n729

@Mu0n729

Can’t get 9.2 to open... same with a friend.

Thx.

38 minutes ago, JBFancourt said:

@Mu0n729

Can’t get 9.2 to open... same with a friend.

Thx.

Did you update the Vassal engine itself too?

1 hour ago, MegaSilver said:

Did you update the Vassal engine itself too?

You mean since 9.1? Because I was just playing yesterday or day before.

But otherwise no

Go to vassalengine.org and update your main client program to v3 4.11.

What you're getting is an unfortunate offscreen pop-up warning you that the module might not run under whatever older Vassal client you have. You can dismiss it with enter (which would "click the ok button") or even better, update your stuff. This is from the Vassal people, not from me. I warned them that this is happening.