A year ago Dtdanix marvelled us with this list:
Wedge Antilles — T-65 X-Wing 55
Crack Shot 1
Servomotor S-Foils 0
Ship Total: 56, Half Points: 28 Threshold: 3
Braylen Stramm — A/SF-01 B-Wing 51
Crack Shot 1
Jamming Beam 0
Ship Total: 52, Half Points: 26 Threshold: 4
Jake Farrell — RZ-1 A-Wing 36
Crack Shot 1
Ship Total: 37, Half Points: 19 Threshold: 2
Lieutenant Blount — Z-95-AF4 Headhunter 30
Crack Shot1
Ship Total: 31, Half Points: 16 Threshold: 2
Bandit Squadron Pilot — Z-95-AF4 Headhunter23
Ship Total: 23, Half Points: 12 Threshold: 2
I tried to see how it would end up with both the new Points and the new options Rebels got since then:
(54) Wedge Antilles [T-65 X-wing]
(0) Servomotor S-foils
Points: 54
(48) Ten Numb [A/SF-01 B-wing]
(3) Autoblasters
(2) Stabilized S-foils
Points: 53
(34) Jake Farrell [RZ-1 A-wing]
(1) Starbird Slash
Points: 35
(30) Lieutenant Blount [Z-95-AF4 Headhunter]
(2) Selfless
Points: 32
(24) Tala Squadron Pilot [Z-95-AF4 Headhunter]
(2) Selfless
Points: 26
Total points: 200
Loss of crackshot certainty means less punch, but Ten double tap is good (unsupported Braylen to remove stress is not for me), the Z95s are great Selfless carriers and Starbird Jake truly shines as a support ship, buffing allies and/or debuffing enemies.
What do you think?
Edited by LUZ_TAK