Rebels: revisited Worlds 2019 runner-up

By LUZ_TAK, in X-Wing Squad Lists

A year ago Dtdanix marvelled us with this list:

Wedge Antilles — T-65 X-Wing 55

Crack Shot 1

Servomotor S-Foils 0

Ship Total: 56, Half Points: 28 Threshold: 3

Braylen Stramm — A/SF-01 B-Wing 51

Crack Shot 1

Jamming Beam 0

Ship Total: 52, Half Points: 26 Threshold: 4

Jake Farrell — RZ-1 A-Wing 36

Crack Shot 1

Ship Total: 37, Half Points: 19 Threshold: 2

Lieutenant Blount — Z-95-AF4 Headhunter 30

Crack Shot1

Ship Total: 31, Half Points: 16 Threshold: 2

Bandit Squadron Pilot — Z-95-AF4 Headhunter23

Ship Total: 23, Half Points: 12 Threshold: 2

I tried to see how it would end up with both the new Points and the new options Rebels got since then:

(54) Wedge Antilles [T-65 X-wing]
(0) Servomotor S-foils
Points: 54

(48) Ten Numb [A/SF-01 B-wing]
(3) Autoblasters
(2) Stabilized S-foils
Points: 53

(34) Jake Farrell [RZ-1 A-wing]
(1) Starbird Slash
Points: 35

(30) Lieutenant Blount [Z-95-AF4 Headhunter]
(2) Selfless
Points: 32

(24) Tala Squadron Pilot [Z-95-AF4 Headhunter]
(2) Selfless
Points: 26

Total points: 200

Loss of crackshot certainty means less punch, but Ten double tap is good (unsupported Braylen to remove stress is not for me), the Z95s are great Selfless carriers and Starbird Jake truly shines as a support ship, buffing allies and/or debuffing enemies.

What do you think?

Edited by LUZ_TAK

I don't like Selfless Blount. I'd rather give him Predator, or better yet give Wedge Predator.

Sidenote, the generic z95 was a Bandit instead of Tala for a reason, cheap i1 blocker. If you go back to that you can give Jake Proton Rockets.

Edited by Cerebrawl

Maybe throw threat tracers on the Bandit for 2 points. It’s usually going to focus for its action anyway and you’re more likely to get some offensive production out of it.

(54) Wedge Antilles [T-65 X-wing]
(0) Servomotor S-foils
Points: 54

(52) Braylen Stramm [A/SF-01 B-wing]
Points: 52

(34) Jake Farrell [RZ-1 A-wing]
(5) Proton Rockets
Points: 39

(30) Lieutenant Blount [Z-95-AF4 Headhunter]
Points: 30

(22) Bandit Squadron Pilot [Z-95-AF4 Headhunter]
(2) XX-23 S-Thread Tracers
Points: 24

Total points: 199

Alternatively, replace both Z-95s with this:

(46) K-2SO [UT-60D U-wing]
(0) Pivot Wing
(7) Leia Organa
(2) Selfless
Points: 55

I’m not sure which version I like more.

4 hours ago, Old Sarge said:

Maybe throw threat tracers on the Bandit for 2 points. It’s usually going to focus for its action anyway and you’re more likely to get some offensive production out of it.

I hadn't thought about the tracers. They are good synergy with double tap Ten and double mod Wedge:

(48) Ten Numb [A/SF-01 B-wing]
(3) Autoblasters
(2) Stabilized S-foils
Points: 53

(34) Jake Farrell [RZ-1 A-wing]
(1) Starbird Slash
Points: 35

(54) Wedge Antilles [T-65 X-wing]
(2) R4 Astromech
(0) Servomotor S-foils
Points: 56

(30) Lieutenant Blount [Z-95-AF4 Headhunter]
(2) XX-23 S-Thread Tracers
Points: 32

(22) Bandit Squadron Pilot [Z-95-AF4 Headhunter]
(2) XX-23 S-Thread Tracers
Points: 24

Total points: 200

I gave Wedge R4 Astromech to help him maneuver better, either to get a shot or evade, but could be Predator or something else instead. FCS on Ten?

Edited by LUZ_TAK